display_server.h 22 KB

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  1. /*************************************************************************/
  2. /* display_server.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef DISPLAY_SERVER_H
  31. #define DISPLAY_SERVER_H
  32. #include "core/input/input.h"
  33. #include "core/io/resource.h"
  34. #include "core/os/os.h"
  35. #include "core/variant/callable.h"
  36. class Texture2D;
  37. class DisplayServer : public Object {
  38. GDCLASS(DisplayServer, Object)
  39. static DisplayServer *singleton;
  40. static bool hidpi_allowed;
  41. public:
  42. _FORCE_INLINE_ static DisplayServer *get_singleton() {
  43. return singleton;
  44. }
  45. enum WindowMode {
  46. WINDOW_MODE_WINDOWED,
  47. WINDOW_MODE_MINIMIZED,
  48. WINDOW_MODE_MAXIMIZED,
  49. WINDOW_MODE_FULLSCREEN,
  50. WINDOW_MODE_EXCLUSIVE_FULLSCREEN,
  51. };
  52. // Keep the VSyncMode enum values in sync with the `display/window/vsync/vsync_mode`
  53. // project setting hint.
  54. enum VSyncMode {
  55. VSYNC_DISABLED,
  56. VSYNC_ENABLED,
  57. VSYNC_ADAPTIVE,
  58. VSYNC_MAILBOX
  59. };
  60. enum HandleType {
  61. DISPLAY_HANDLE,
  62. WINDOW_HANDLE,
  63. WINDOW_VIEW,
  64. };
  65. typedef DisplayServer *(*CreateFunction)(const String &, WindowMode, VSyncMode, uint32_t, const Size2i &, Error &r_error);
  66. typedef Vector<String> (*GetRenderingDriversFunction)();
  67. private:
  68. static void _input_set_mouse_mode(Input::MouseMode p_mode);
  69. static Input::MouseMode _input_get_mouse_mode();
  70. static void _input_warp(const Vector2 &p_to_pos);
  71. static Input::CursorShape _input_get_current_cursor_shape();
  72. static void _input_set_custom_mouse_cursor_func(const Ref<Resource> &, Input::CursorShape, const Vector2 &p_hostspot);
  73. protected:
  74. static void _bind_methods();
  75. enum {
  76. MAX_SERVERS = 64
  77. };
  78. struct DisplayServerCreate {
  79. const char *name;
  80. CreateFunction create_function;
  81. GetRenderingDriversFunction get_rendering_drivers_function;
  82. };
  83. static DisplayServerCreate server_create_functions[MAX_SERVERS];
  84. static int server_create_count;
  85. friend class RendererViewport;
  86. public:
  87. enum Feature {
  88. FEATURE_GLOBAL_MENU,
  89. FEATURE_SUBWINDOWS,
  90. FEATURE_TOUCHSCREEN,
  91. FEATURE_MOUSE,
  92. FEATURE_MOUSE_WARP,
  93. FEATURE_CLIPBOARD,
  94. FEATURE_VIRTUAL_KEYBOARD,
  95. FEATURE_CURSOR_SHAPE,
  96. FEATURE_CUSTOM_CURSOR_SHAPE,
  97. FEATURE_NATIVE_DIALOG,
  98. FEATURE_IME,
  99. FEATURE_WINDOW_TRANSPARENCY,
  100. FEATURE_HIDPI,
  101. FEATURE_ICON,
  102. FEATURE_NATIVE_ICON,
  103. FEATURE_ORIENTATION,
  104. FEATURE_SWAP_BUFFERS,
  105. FEATURE_KEEP_SCREEN_ON,
  106. FEATURE_CLIPBOARD_PRIMARY,
  107. FEATURE_TEXT_TO_SPEECH,
  108. FEATURE_EXTEND_TO_TITLE,
  109. };
  110. virtual bool has_feature(Feature p_feature) const = 0;
  111. virtual String get_name() const = 0;
  112. virtual int global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu, int p_index = -1);
  113. virtual int global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
  114. virtual int global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
  115. virtual int global_menu_add_icon_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
  116. virtual int global_menu_add_icon_check_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
  117. virtual int global_menu_add_radio_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
  118. virtual int global_menu_add_icon_radio_check_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
  119. virtual int global_menu_add_multistate_item(const String &p_menu_root, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
  120. virtual int global_menu_add_separator(const String &p_menu_root, int p_index = -1);
  121. virtual int global_menu_get_item_index_from_text(const String &p_menu_root, const String &p_text) const;
  122. virtual int global_menu_get_item_index_from_tag(const String &p_menu_root, const Variant &p_tag) const;
  123. virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const;
  124. virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const;
  125. virtual bool global_menu_is_item_radio_checkable(const String &p_menu_root, int p_idx) const;
  126. virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx) const;
  127. virtual Callable global_menu_get_item_key_callback(const String &p_menu_root, int p_idx) const;
  128. virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx) const;
  129. virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx) const;
  130. virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx) const;
  131. virtual Key global_menu_get_item_accelerator(const String &p_menu_root, int p_idx) const;
  132. virtual bool global_menu_is_item_disabled(const String &p_menu_root, int p_idx) const;
  133. virtual String global_menu_get_item_tooltip(const String &p_menu_root, int p_idx) const;
  134. virtual int global_menu_get_item_state(const String &p_menu_root, int p_idx) const;
  135. virtual int global_menu_get_item_max_states(const String &p_menu_root, int p_idx) const;
  136. virtual Ref<Texture2D> global_menu_get_item_icon(const String &p_menu_root, int p_idx) const;
  137. virtual int global_menu_get_item_indentation_level(const String &p_menu_root, int p_idx) const;
  138. virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked);
  139. virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable);
  140. virtual void global_menu_set_item_radio_checkable(const String &p_menu_root, int p_idx, bool p_checkable);
  141. virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback);
  142. virtual void global_menu_set_item_key_callback(const String &p_menu_root, int p_idx, const Callable &p_key_callback);
  143. virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag);
  144. virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text);
  145. virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu);
  146. virtual void global_menu_set_item_accelerator(const String &p_menu_root, int p_idx, Key p_keycode);
  147. virtual void global_menu_set_item_disabled(const String &p_menu_root, int p_idx, bool p_disabled);
  148. virtual void global_menu_set_item_tooltip(const String &p_menu_root, int p_idx, const String &p_tooltip);
  149. virtual void global_menu_set_item_state(const String &p_menu_root, int p_idx, int p_state);
  150. virtual void global_menu_set_item_max_states(const String &p_menu_root, int p_idx, int p_max_states);
  151. virtual void global_menu_set_item_icon(const String &p_menu_root, int p_idx, const Ref<Texture2D> &p_icon);
  152. virtual void global_menu_set_item_indentation_level(const String &p_menu_root, int p_idx, int p_level);
  153. virtual int global_menu_get_item_count(const String &p_menu_root) const;
  154. virtual void global_menu_remove_item(const String &p_menu_root, int p_idx);
  155. virtual void global_menu_clear(const String &p_menu_root);
  156. struct TTSUtterance {
  157. String text;
  158. String voice;
  159. int volume = 50;
  160. float pitch = 1.f;
  161. float rate = 1.f;
  162. int id = 0;
  163. };
  164. enum TTSUtteranceEvent {
  165. TTS_UTTERANCE_STARTED,
  166. TTS_UTTERANCE_ENDED,
  167. TTS_UTTERANCE_CANCELED,
  168. TTS_UTTERANCE_BOUNDARY,
  169. TTS_UTTERANCE_MAX,
  170. };
  171. private:
  172. Callable utterance_callback[TTS_UTTERANCE_MAX];
  173. public:
  174. virtual bool tts_is_speaking() const;
  175. virtual bool tts_is_paused() const;
  176. virtual TypedArray<Dictionary> tts_get_voices() const;
  177. virtual PackedStringArray tts_get_voices_for_language(const String &p_language) const;
  178. virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false);
  179. virtual void tts_pause();
  180. virtual void tts_resume();
  181. virtual void tts_stop();
  182. virtual void tts_set_utterance_callback(TTSUtteranceEvent p_event, const Callable &p_callable);
  183. virtual void tts_post_utterance_event(TTSUtteranceEvent p_event, int p_id, int p_pos = 0);
  184. enum MouseMode {
  185. MOUSE_MODE_VISIBLE,
  186. MOUSE_MODE_HIDDEN,
  187. MOUSE_MODE_CAPTURED,
  188. MOUSE_MODE_CONFINED,
  189. MOUSE_MODE_CONFINED_HIDDEN,
  190. };
  191. virtual void mouse_set_mode(MouseMode p_mode);
  192. virtual MouseMode mouse_get_mode() const;
  193. virtual void warp_mouse(const Point2i &p_position);
  194. virtual Point2i mouse_get_position() const;
  195. virtual MouseButton mouse_get_button_state() const;
  196. virtual void clipboard_set(const String &p_text);
  197. virtual String clipboard_get() const;
  198. virtual bool clipboard_has() const;
  199. virtual void clipboard_set_primary(const String &p_text);
  200. virtual String clipboard_get_primary() const;
  201. virtual TypedArray<Rect2> get_display_cutouts() const { return TypedArray<Rect2>(); }
  202. virtual Rect2i get_display_safe_area() const { return screen_get_usable_rect(); }
  203. enum {
  204. SCREEN_OF_MAIN_WINDOW = -1
  205. };
  206. const float SCREEN_REFRESH_RATE_FALLBACK = -1.0; // Returned by screen_get_refresh_rate if the method fails.
  207. virtual int get_screen_count() const = 0;
  208. virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
  209. virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
  210. virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
  211. virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
  212. virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
  213. virtual float screen_get_max_scale() const {
  214. float scale = 1.f;
  215. int screen_count = get_screen_count();
  216. for (int i = 0; i < screen_count; i++) {
  217. scale = fmax(scale, screen_get_scale(i));
  218. }
  219. return scale;
  220. }
  221. virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
  222. virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
  223. // Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation`
  224. // project setting hint.
  225. enum ScreenOrientation {
  226. SCREEN_LANDSCAPE,
  227. SCREEN_PORTRAIT,
  228. SCREEN_REVERSE_LANDSCAPE,
  229. SCREEN_REVERSE_PORTRAIT,
  230. SCREEN_SENSOR_LANDSCAPE,
  231. SCREEN_SENSOR_PORTRAIT,
  232. SCREEN_SENSOR,
  233. };
  234. virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
  235. virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
  236. virtual void screen_set_keep_on(bool p_enable); //disable screensaver
  237. virtual bool screen_is_kept_on() const;
  238. enum {
  239. MAIN_WINDOW_ID = 0,
  240. INVALID_WINDOW_ID = -1
  241. };
  242. typedef int WindowID;
  243. virtual Vector<DisplayServer::WindowID> get_window_list() const = 0;
  244. enum WindowFlags {
  245. WINDOW_FLAG_RESIZE_DISABLED,
  246. WINDOW_FLAG_BORDERLESS,
  247. WINDOW_FLAG_ALWAYS_ON_TOP,
  248. WINDOW_FLAG_TRANSPARENT,
  249. WINDOW_FLAG_NO_FOCUS,
  250. WINDOW_FLAG_POPUP,
  251. WINDOW_FLAG_EXTEND_TO_TITLE,
  252. WINDOW_FLAG_MAX,
  253. };
  254. // Separate enum otherwise we get warnings in switches not handling all values.
  255. enum WindowFlagsBit {
  256. WINDOW_FLAG_RESIZE_DISABLED_BIT = (1 << WINDOW_FLAG_RESIZE_DISABLED),
  257. WINDOW_FLAG_BORDERLESS_BIT = (1 << WINDOW_FLAG_BORDERLESS),
  258. WINDOW_FLAG_ALWAYS_ON_TOP_BIT = (1 << WINDOW_FLAG_ALWAYS_ON_TOP),
  259. WINDOW_FLAG_TRANSPARENT_BIT = (1 << WINDOW_FLAG_TRANSPARENT),
  260. WINDOW_FLAG_NO_FOCUS_BIT = (1 << WINDOW_FLAG_NO_FOCUS),
  261. WINDOW_FLAG_POPUP_BIT = (1 << WINDOW_FLAG_POPUP),
  262. WINDOW_FLAG_EXTEND_TO_TITLE_BIT = (1 << WINDOW_FLAG_EXTEND_TO_TITLE),
  263. };
  264. virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i());
  265. virtual void show_window(WindowID p_id);
  266. virtual void delete_sub_window(WindowID p_id);
  267. virtual WindowID window_get_active_popup() const { return INVALID_WINDOW_ID; };
  268. virtual void window_set_popup_safe_rect(WindowID p_window, const Rect2i &p_rect){};
  269. virtual Rect2i window_get_popup_safe_rect(WindowID p_window) const { return Rect2i(); };
  270. virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const;
  271. virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0;
  272. virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) = 0;
  273. virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  274. virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  275. enum WindowEvent {
  276. WINDOW_EVENT_MOUSE_ENTER,
  277. WINDOW_EVENT_MOUSE_EXIT,
  278. WINDOW_EVENT_FOCUS_IN,
  279. WINDOW_EVENT_FOCUS_OUT,
  280. WINDOW_EVENT_CLOSE_REQUEST,
  281. WINDOW_EVENT_GO_BACK_REQUEST,
  282. WINDOW_EVENT_DPI_CHANGE,
  283. };
  284. virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  285. virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  286. virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  287. virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
  288. virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) = 0;
  289. virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID);
  290. virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  291. virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) = 0;
  292. virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  293. virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) = 0;
  294. virtual void window_set_transient(WindowID p_window, WindowID p_parent) = 0;
  295. virtual void window_set_exclusive(WindowID p_window, bool p_exclusive);
  296. virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
  297. virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  298. virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
  299. virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  300. virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
  301. virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  302. virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; // FIXME: Find clearer name for this.
  303. virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0;
  304. virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  305. virtual void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID);
  306. virtual VSyncMode window_get_vsync_mode(WindowID p_window) const;
  307. virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  308. virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) = 0;
  309. virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const = 0;
  310. virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) = 0;
  311. virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) = 0;
  312. virtual Vector2i window_get_safe_title_margins(WindowID p_window = MAIN_WINDOW_ID) const { return Vector2i(); };
  313. virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const = 0;
  314. virtual bool can_any_window_draw() const = 0;
  315. virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID);
  316. virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID);
  317. virtual bool window_maximize_on_title_dbl_click() const { return false; }
  318. virtual bool window_minimize_on_title_dbl_click() const { return false; }
  319. // necessary for GL focus, may be able to use one of the existing functions for this, not sure yet
  320. virtual void gl_window_make_current(DisplayServer::WindowID p_window_id);
  321. virtual Point2i ime_get_selection() const;
  322. virtual String ime_get_text() const;
  323. enum VirtualKeyboardType {
  324. KEYBOARD_TYPE_DEFAULT,
  325. KEYBOARD_TYPE_MULTILINE,
  326. KEYBOARD_TYPE_NUMBER,
  327. KEYBOARD_TYPE_NUMBER_DECIMAL,
  328. KEYBOARD_TYPE_PHONE,
  329. KEYBOARD_TYPE_EMAIL_ADDRESS,
  330. KEYBOARD_TYPE_PASSWORD,
  331. KEYBOARD_TYPE_URL
  332. };
  333. virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
  334. virtual void virtual_keyboard_hide();
  335. // returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
  336. virtual int virtual_keyboard_get_height() const;
  337. enum CursorShape {
  338. CURSOR_ARROW,
  339. CURSOR_IBEAM,
  340. CURSOR_POINTING_HAND,
  341. CURSOR_CROSS,
  342. CURSOR_WAIT,
  343. CURSOR_BUSY,
  344. CURSOR_DRAG,
  345. CURSOR_CAN_DROP,
  346. CURSOR_FORBIDDEN,
  347. CURSOR_VSIZE,
  348. CURSOR_HSIZE,
  349. CURSOR_BDIAGSIZE,
  350. CURSOR_FDIAGSIZE,
  351. CURSOR_MOVE,
  352. CURSOR_VSPLIT,
  353. CURSOR_HSPLIT,
  354. CURSOR_HELP,
  355. CURSOR_MAX
  356. };
  357. virtual void cursor_set_shape(CursorShape p_shape);
  358. virtual CursorShape cursor_get_shape() const;
  359. virtual void cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
  360. virtual bool get_swap_cancel_ok();
  361. virtual void enable_for_stealing_focus(OS::ProcessID pid);
  362. virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback);
  363. virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback);
  364. virtual int keyboard_get_layout_count() const;
  365. virtual int keyboard_get_current_layout() const;
  366. virtual void keyboard_set_current_layout(int p_index);
  367. virtual String keyboard_get_layout_language(int p_index) const;
  368. virtual String keyboard_get_layout_name(int p_index) const;
  369. virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const;
  370. virtual int tablet_get_driver_count() const { return 1; };
  371. virtual String tablet_get_driver_name(int p_driver) const { return "default"; };
  372. virtual String tablet_get_current_driver() const { return "default"; };
  373. virtual void tablet_set_current_driver(const String &p_driver){};
  374. virtual void process_events() = 0;
  375. virtual void force_process_and_drop_events();
  376. virtual void release_rendering_thread();
  377. virtual void make_rendering_thread();
  378. virtual void swap_buffers();
  379. virtual void set_native_icon(const String &p_filename);
  380. virtual void set_icon(const Ref<Image> &p_icon);
  381. enum Context {
  382. CONTEXT_EDITOR,
  383. CONTEXT_PROJECTMAN,
  384. CONTEXT_ENGINE,
  385. };
  386. virtual void set_context(Context p_context);
  387. static void register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers);
  388. static int get_create_function_count();
  389. static const char *get_create_function_name(int p_index);
  390. static Vector<String> get_create_function_rendering_drivers(int p_index);
  391. static DisplayServer *create(int p_index, const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
  392. DisplayServer();
  393. ~DisplayServer();
  394. };
  395. VARIANT_ENUM_CAST(DisplayServer::WindowEvent)
  396. VARIANT_ENUM_CAST(DisplayServer::Feature)
  397. VARIANT_ENUM_CAST(DisplayServer::MouseMode)
  398. VARIANT_ENUM_CAST(DisplayServer::ScreenOrientation)
  399. VARIANT_ENUM_CAST(DisplayServer::WindowMode)
  400. VARIANT_ENUM_CAST(DisplayServer::WindowFlags)
  401. VARIANT_ENUM_CAST(DisplayServer::HandleType)
  402. VARIANT_ENUM_CAST(DisplayServer::VirtualKeyboardType);
  403. VARIANT_ENUM_CAST(DisplayServer::CursorShape)
  404. VARIANT_ENUM_CAST(DisplayServer::VSyncMode)
  405. VARIANT_ENUM_CAST(DisplayServer::TTSUtteranceEvent)
  406. #endif // DISPLAY_SERVER_H