physics_server_2d.h 31 KB

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  1. /*************************************************************************/
  2. /* physics_server_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PHYSICS_SERVER_2D_H
  31. #define PHYSICS_SERVER_2D_H
  32. #include "core/io/resource.h"
  33. #include "core/object/class_db.h"
  34. #include "core/object/ref_counted.h"
  35. class PhysicsDirectSpaceState2D;
  36. template <typename T>
  37. class TypedArray;
  38. class PhysicsDirectBodyState2D : public Object {
  39. GDCLASS(PhysicsDirectBodyState2D, Object);
  40. protected:
  41. static void _bind_methods();
  42. public:
  43. virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area
  44. virtual real_t get_total_linear_damp() const = 0; // get density of this body space/area
  45. virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area
  46. virtual Vector2 get_center_of_mass() const = 0;
  47. virtual Vector2 get_center_of_mass_local() const = 0;
  48. virtual real_t get_inverse_mass() const = 0; // get the mass
  49. virtual real_t get_inverse_inertia() const = 0; // get density of this body space
  50. virtual void set_linear_velocity(const Vector2 &p_velocity) = 0;
  51. virtual Vector2 get_linear_velocity() const = 0;
  52. virtual void set_angular_velocity(real_t p_velocity) = 0;
  53. virtual real_t get_angular_velocity() const = 0;
  54. virtual void set_transform(const Transform2D &p_transform) = 0;
  55. virtual Transform2D get_transform() const = 0;
  56. virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const = 0;
  57. virtual void apply_central_impulse(const Vector2 &p_impulse) = 0;
  58. virtual void apply_torque_impulse(real_t p_torque) = 0;
  59. virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0;
  60. virtual void apply_central_force(const Vector2 &p_force) = 0;
  61. virtual void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
  62. virtual void apply_torque(real_t p_torque) = 0;
  63. virtual void add_constant_central_force(const Vector2 &p_force) = 0;
  64. virtual void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
  65. virtual void add_constant_torque(real_t p_torque) = 0;
  66. virtual void set_constant_force(const Vector2 &p_force) = 0;
  67. virtual Vector2 get_constant_force() const = 0;
  68. virtual void set_constant_torque(real_t p_torque) = 0;
  69. virtual real_t get_constant_torque() const = 0;
  70. virtual void set_sleep_state(bool p_enable) = 0;
  71. virtual bool is_sleeping() const = 0;
  72. virtual int get_contact_count() const = 0;
  73. virtual Vector2 get_contact_local_position(int p_contact_idx) const = 0;
  74. virtual Vector2 get_contact_local_normal(int p_contact_idx) const = 0;
  75. virtual int get_contact_local_shape(int p_contact_idx) const = 0;
  76. virtual RID get_contact_collider(int p_contact_idx) const = 0;
  77. virtual Vector2 get_contact_collider_position(int p_contact_idx) const = 0;
  78. virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
  79. virtual Object *get_contact_collider_object(int p_contact_idx) const;
  80. virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
  81. virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0;
  82. virtual real_t get_step() const = 0;
  83. virtual void integrate_forces();
  84. virtual PhysicsDirectSpaceState2D *get_space_state() = 0;
  85. PhysicsDirectBodyState2D();
  86. };
  87. class PhysicsRayQueryParameters2D;
  88. class PhysicsPointQueryParameters2D;
  89. class PhysicsShapeQueryParameters2D;
  90. class PhysicsDirectSpaceState2D : public Object {
  91. GDCLASS(PhysicsDirectSpaceState2D, Object);
  92. Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query);
  93. TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32);
  94. TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
  95. Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
  96. TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
  97. Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
  98. protected:
  99. static void _bind_methods();
  100. public:
  101. struct RayParameters {
  102. Vector2 from;
  103. Vector2 to;
  104. HashSet<RID> exclude;
  105. uint32_t collision_mask = UINT32_MAX;
  106. bool collide_with_bodies = true;
  107. bool collide_with_areas = false;
  108. bool hit_from_inside = false;
  109. };
  110. struct RayResult {
  111. Vector2 position;
  112. Vector2 normal;
  113. RID rid;
  114. ObjectID collider_id;
  115. Object *collider = nullptr;
  116. int shape = 0;
  117. };
  118. virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
  119. struct ShapeResult {
  120. RID rid;
  121. ObjectID collider_id;
  122. Object *collider = nullptr;
  123. int shape = 0;
  124. };
  125. struct PointParameters {
  126. Vector2 position;
  127. ObjectID canvas_instance_id;
  128. HashSet<RID> exclude;
  129. uint32_t collision_mask = UINT32_MAX;
  130. bool collide_with_bodies = true;
  131. bool collide_with_areas = false;
  132. bool pick_point = false;
  133. };
  134. virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  135. struct ShapeParameters {
  136. RID shape_rid;
  137. Transform2D transform;
  138. Vector2 motion;
  139. real_t margin = 0.0;
  140. HashSet<RID> exclude;
  141. uint32_t collision_mask = UINT32_MAX;
  142. bool collide_with_bodies = true;
  143. bool collide_with_areas = false;
  144. };
  145. struct ShapeRestInfo {
  146. Vector2 point;
  147. Vector2 normal;
  148. RID rid;
  149. ObjectID collider_id;
  150. int shape = 0;
  151. Vector2 linear_velocity; // Velocity at contact point.
  152. };
  153. virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  154. virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) = 0;
  155. virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
  156. virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
  157. PhysicsDirectSpaceState2D();
  158. };
  159. class PhysicsTestMotionParameters2D;
  160. class PhysicsTestMotionResult2D;
  161. class PhysicsServer2D : public Object {
  162. GDCLASS(PhysicsServer2D, Object);
  163. static PhysicsServer2D *singleton;
  164. virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
  165. protected:
  166. static void _bind_methods();
  167. public:
  168. static PhysicsServer2D *get_singleton();
  169. enum ShapeType {
  170. SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
  171. SHAPE_SEPARATION_RAY, ///< float:"length"
  172. SHAPE_SEGMENT, ///< float:"length"
  173. SHAPE_CIRCLE, ///< float:"radius"
  174. SHAPE_RECTANGLE, ///< vec3:"extents"
  175. SHAPE_CAPSULE,
  176. SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
  177. SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
  178. SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
  179. };
  180. virtual RID world_boundary_shape_create() = 0;
  181. virtual RID separation_ray_shape_create() = 0;
  182. virtual RID segment_shape_create() = 0;
  183. virtual RID circle_shape_create() = 0;
  184. virtual RID rectangle_shape_create() = 0;
  185. virtual RID capsule_shape_create() = 0;
  186. virtual RID convex_polygon_shape_create() = 0;
  187. virtual RID concave_polygon_shape_create() = 0;
  188. virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
  189. virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
  190. virtual ShapeType shape_get_type(RID p_shape) const = 0;
  191. virtual Variant shape_get_data(RID p_shape) const = 0;
  192. virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
  193. //these work well, but should be used from the main thread only
  194. virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
  195. /* SPACE API */
  196. virtual RID space_create() = 0;
  197. virtual void space_set_active(RID p_space, bool p_active) = 0;
  198. virtual bool space_is_active(RID p_space) const = 0;
  199. enum SpaceParameter {
  200. SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
  201. SPACE_PARAM_CONTACT_MAX_SEPARATION,
  202. SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION,
  203. SPACE_PARAM_CONTACT_DEFAULT_BIAS,
  204. SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
  205. SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
  206. SPACE_PARAM_BODY_TIME_TO_SLEEP,
  207. SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
  208. SPACE_PARAM_SOLVER_ITERATIONS,
  209. };
  210. virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
  211. virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
  212. // this function only works on physics process, errors and returns null otherwise
  213. virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) = 0;
  214. virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
  215. virtual Vector<Vector2> space_get_contacts(RID p_space) const = 0;
  216. virtual int space_get_contact_count(RID p_space) const = 0;
  217. //missing space parameters
  218. /* AREA API */
  219. //missing attenuation? missing better override?
  220. enum AreaParameter {
  221. AREA_PARAM_GRAVITY_OVERRIDE_MODE,
  222. AREA_PARAM_GRAVITY,
  223. AREA_PARAM_GRAVITY_VECTOR,
  224. AREA_PARAM_GRAVITY_IS_POINT,
  225. AREA_PARAM_GRAVITY_DISTANCE_SCALE,
  226. AREA_PARAM_GRAVITY_POINT_ATTENUATION,
  227. AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
  228. AREA_PARAM_LINEAR_DAMP,
  229. AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
  230. AREA_PARAM_ANGULAR_DAMP,
  231. AREA_PARAM_PRIORITY
  232. };
  233. virtual RID area_create() = 0;
  234. virtual void area_set_space(RID p_area, RID p_space) = 0;
  235. virtual RID area_get_space(RID p_area) const = 0;
  236. enum AreaSpaceOverrideMode {
  237. AREA_SPACE_OVERRIDE_DISABLED,
  238. AREA_SPACE_OVERRIDE_COMBINE,
  239. AREA_SPACE_OVERRIDE_COMBINE_REPLACE, // Combines, then discards all subsequent calculations
  240. AREA_SPACE_OVERRIDE_REPLACE,
  241. AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
  242. };
  243. virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0;
  244. virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
  245. virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0;
  246. virtual int area_get_shape_count(RID p_area) const = 0;
  247. virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
  248. virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
  249. virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
  250. virtual void area_clear_shapes(RID p_area) = 0;
  251. virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0;
  252. virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
  253. virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
  254. virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) = 0;
  255. virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0;
  256. virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
  257. virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0;
  258. virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
  259. virtual Transform2D area_get_transform(RID p_area) const = 0;
  260. virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
  261. virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
  262. virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
  263. virtual void area_set_pickable(RID p_area, bool p_pickable) = 0;
  264. virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  265. virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  266. /* BODY API */
  267. //missing ccd?
  268. enum BodyMode {
  269. BODY_MODE_STATIC,
  270. BODY_MODE_KINEMATIC,
  271. BODY_MODE_RIGID,
  272. BODY_MODE_RIGID_LINEAR,
  273. };
  274. virtual RID body_create() = 0;
  275. virtual void body_set_space(RID p_body, RID p_space) = 0;
  276. virtual RID body_get_space(RID p_body) const = 0;
  277. virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
  278. virtual BodyMode body_get_mode(RID p_body) const = 0;
  279. virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0;
  280. virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
  281. virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0;
  282. virtual int body_get_shape_count(RID p_body) const = 0;
  283. virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
  284. virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
  285. virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0;
  286. virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) = 0;
  287. virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
  288. virtual void body_clear_shapes(RID p_body) = 0;
  289. virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0;
  290. virtual ObjectID body_get_object_instance_id(RID p_body) const = 0;
  291. virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) = 0;
  292. virtual ObjectID body_get_canvas_instance_id(RID p_body) const = 0;
  293. enum CCDMode {
  294. CCD_MODE_DISABLED,
  295. CCD_MODE_CAST_RAY,
  296. CCD_MODE_CAST_SHAPE,
  297. };
  298. virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) = 0;
  299. virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const = 0;
  300. virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
  301. virtual uint32_t body_get_collision_layer(RID p_body) const = 0;
  302. virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
  303. virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
  304. virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0;
  305. virtual real_t body_get_collision_priority(RID p_body) const = 0;
  306. // common body variables
  307. enum BodyParameter {
  308. BODY_PARAM_BOUNCE,
  309. BODY_PARAM_FRICTION,
  310. BODY_PARAM_MASS, ///< unused for static, always infinite
  311. BODY_PARAM_INERTIA,
  312. BODY_PARAM_CENTER_OF_MASS,
  313. BODY_PARAM_GRAVITY_SCALE,
  314. BODY_PARAM_LINEAR_DAMP_MODE,
  315. BODY_PARAM_ANGULAR_DAMP_MODE,
  316. BODY_PARAM_LINEAR_DAMP,
  317. BODY_PARAM_ANGULAR_DAMP,
  318. BODY_PARAM_MAX,
  319. };
  320. enum BodyDampMode {
  321. BODY_DAMP_MODE_COMBINE,
  322. BODY_DAMP_MODE_REPLACE,
  323. };
  324. virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
  325. virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
  326. virtual void body_reset_mass_properties(RID p_body) = 0;
  327. //state
  328. enum BodyState {
  329. BODY_STATE_TRANSFORM,
  330. BODY_STATE_LINEAR_VELOCITY,
  331. BODY_STATE_ANGULAR_VELOCITY,
  332. BODY_STATE_SLEEPING,
  333. BODY_STATE_CAN_SLEEP,
  334. };
  335. virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
  336. virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
  337. virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0;
  338. virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) = 0;
  339. virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0;
  340. virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) = 0;
  341. virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
  342. virtual void body_apply_torque(RID p_body, real_t p_torque) = 0;
  343. virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) = 0;
  344. virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
  345. virtual void body_add_constant_torque(RID p_body, real_t p_torque) = 0;
  346. virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) = 0;
  347. virtual Vector2 body_get_constant_force(RID p_body) const = 0;
  348. virtual void body_set_constant_torque(RID p_body, real_t p_torque) = 0;
  349. virtual real_t body_get_constant_torque(RID p_body) const = 0;
  350. virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0;
  351. //fix
  352. virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
  353. virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
  354. virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
  355. virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
  356. virtual int body_get_max_contacts_reported(RID p_body) const = 0;
  357. //missing remove
  358. virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0;
  359. virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
  360. virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
  361. virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
  362. // Callback for C++ use only.
  363. typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState2D *p_state);
  364. virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0;
  365. virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
  366. virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
  367. virtual void body_set_pickable(RID p_body, bool p_pickable) = 0;
  368. // this function only works on physics process, errors and returns null otherwise
  369. virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0;
  370. struct MotionParameters {
  371. Transform2D from;
  372. Vector2 motion;
  373. real_t margin = 0.08;
  374. bool collide_separation_ray = false;
  375. HashSet<RID> exclude_bodies;
  376. HashSet<ObjectID> exclude_objects;
  377. bool recovery_as_collision = false;
  378. MotionParameters() {}
  379. MotionParameters(const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08) :
  380. from(p_from),
  381. motion(p_motion),
  382. margin(p_margin) {}
  383. };
  384. struct MotionResult {
  385. Vector2 travel;
  386. Vector2 remainder;
  387. Vector2 collision_point;
  388. Vector2 collision_normal;
  389. Vector2 collider_velocity;
  390. real_t collision_depth = 0.0;
  391. real_t collision_safe_fraction = 0.0;
  392. real_t collision_unsafe_fraction = 0.0;
  393. int collision_local_shape = 0;
  394. ObjectID collider_id;
  395. RID collider;
  396. int collider_shape = 0;
  397. real_t get_angle(Vector2 p_up_direction) const {
  398. return Math::acos(collision_normal.dot(p_up_direction));
  399. }
  400. };
  401. virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0;
  402. /* JOINT API */
  403. virtual RID joint_create() = 0;
  404. virtual void joint_clear(RID p_joint) = 0;
  405. enum JointType {
  406. JOINT_TYPE_PIN,
  407. JOINT_TYPE_GROOVE,
  408. JOINT_TYPE_DAMPED_SPRING,
  409. JOINT_TYPE_MAX
  410. };
  411. enum JointParam {
  412. JOINT_PARAM_BIAS,
  413. JOINT_PARAM_MAX_BIAS,
  414. JOINT_PARAM_MAX_FORCE,
  415. };
  416. virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0;
  417. virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0;
  418. virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
  419. virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
  420. virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
  421. virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
  422. virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;
  423. enum PinJointParam {
  424. PIN_JOINT_SOFTNESS
  425. };
  426. virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
  427. virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
  428. enum DampedSpringParam {
  429. DAMPED_SPRING_REST_LENGTH,
  430. DAMPED_SPRING_STIFFNESS,
  431. DAMPED_SPRING_DAMPING
  432. };
  433. virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) = 0;
  434. virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const = 0;
  435. virtual JointType joint_get_type(RID p_joint) const = 0;
  436. /* QUERY API */
  437. enum AreaBodyStatus {
  438. AREA_BODY_ADDED,
  439. AREA_BODY_REMOVED
  440. };
  441. /* MISC */
  442. virtual void free(RID p_rid) = 0;
  443. virtual void set_active(bool p_active) = 0;
  444. virtual void init() = 0;
  445. virtual void step(real_t p_step) = 0;
  446. virtual void sync() = 0;
  447. virtual void flush_queries() = 0;
  448. virtual void end_sync() = 0;
  449. virtual void finish() = 0;
  450. virtual bool is_flushing_queries() const = 0;
  451. enum ProcessInfo {
  452. INFO_ACTIVE_OBJECTS,
  453. INFO_COLLISION_PAIRS,
  454. INFO_ISLAND_COUNT
  455. };
  456. virtual int get_process_info(ProcessInfo p_info) = 0;
  457. PhysicsServer2D();
  458. ~PhysicsServer2D();
  459. };
  460. class PhysicsRayQueryParameters2D : public RefCounted {
  461. GDCLASS(PhysicsRayQueryParameters2D, RefCounted);
  462. PhysicsDirectSpaceState2D::RayParameters parameters;
  463. protected:
  464. static void _bind_methods();
  465. public:
  466. static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
  467. const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; }
  468. void set_from(const Vector2 &p_from) { parameters.from = p_from; }
  469. const Vector2 &get_from() const { return parameters.from; }
  470. void set_to(const Vector2 &p_to) { parameters.to = p_to; }
  471. const Vector2 &get_to() const { return parameters.to; }
  472. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  473. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  474. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  475. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  476. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  477. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  478. void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
  479. bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
  480. void set_exclude(const Vector<RID> &p_exclude);
  481. Vector<RID> get_exclude() const;
  482. };
  483. class PhysicsPointQueryParameters2D : public RefCounted {
  484. GDCLASS(PhysicsPointQueryParameters2D, RefCounted);
  485. PhysicsDirectSpaceState2D::PointParameters parameters;
  486. protected:
  487. static void _bind_methods();
  488. public:
  489. const PhysicsDirectSpaceState2D::PointParameters &get_parameters() const { return parameters; }
  490. void set_position(const Vector2 &p_position) { parameters.position = p_position; }
  491. const Vector2 &get_position() const { return parameters.position; }
  492. void set_canvas_instance_id(ObjectID p_canvas_instance_id) { parameters.canvas_instance_id = p_canvas_instance_id; }
  493. ObjectID get_canvas_instance_id() const { return parameters.canvas_instance_id; }
  494. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  495. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  496. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  497. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  498. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  499. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  500. void set_exclude(const Vector<RID> &p_exclude);
  501. Vector<RID> get_exclude() const;
  502. };
  503. class PhysicsShapeQueryParameters2D : public RefCounted {
  504. GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
  505. PhysicsDirectSpaceState2D::ShapeParameters parameters;
  506. Ref<Resource> shape_ref;
  507. protected:
  508. static void _bind_methods();
  509. public:
  510. const PhysicsDirectSpaceState2D::ShapeParameters &get_parameters() const { return parameters; }
  511. void set_shape(const Ref<Resource> &p_shape_ref);
  512. Ref<Resource> get_shape() const { return shape_ref; }
  513. void set_shape_rid(const RID &p_shape);
  514. RID get_shape_rid() const { return parameters.shape_rid; }
  515. void set_transform(const Transform2D &p_transform) { parameters.transform = p_transform; }
  516. const Transform2D &get_transform() const { return parameters.transform; }
  517. void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; }
  518. const Vector2 &get_motion() const { return parameters.motion; }
  519. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  520. real_t get_margin() const { return parameters.margin; }
  521. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  522. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  523. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  524. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  525. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  526. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  527. void set_exclude(const Vector<RID> &p_exclude);
  528. Vector<RID> get_exclude() const;
  529. };
  530. class PhysicsTestMotionParameters2D : public RefCounted {
  531. GDCLASS(PhysicsTestMotionParameters2D, RefCounted);
  532. PhysicsServer2D::MotionParameters parameters;
  533. protected:
  534. static void _bind_methods();
  535. public:
  536. const PhysicsServer2D::MotionParameters &get_parameters() const { return parameters; }
  537. const Transform2D &get_from() const { return parameters.from; }
  538. void set_from(const Transform2D &p_from) { parameters.from = p_from; }
  539. const Vector2 &get_motion() const { return parameters.motion; }
  540. void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; }
  541. real_t get_margin() const { return parameters.margin; }
  542. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  543. bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; }
  544. void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; }
  545. Vector<RID> get_exclude_bodies() const;
  546. void set_exclude_bodies(const Vector<RID> &p_exclude);
  547. Array get_exclude_objects() const;
  548. void set_exclude_objects(const Array &p_exclude);
  549. bool is_recovery_as_collision_enabled() const { return parameters.recovery_as_collision; }
  550. void set_recovery_as_collision_enabled(bool p_enabled) { parameters.recovery_as_collision = p_enabled; }
  551. };
  552. class PhysicsTestMotionResult2D : public RefCounted {
  553. GDCLASS(PhysicsTestMotionResult2D, RefCounted);
  554. PhysicsServer2D::MotionResult result;
  555. protected:
  556. static void _bind_methods();
  557. public:
  558. PhysicsServer2D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer2D::MotionResult *>(&result); }
  559. Vector2 get_travel() const;
  560. Vector2 get_remainder() const;
  561. Vector2 get_collision_point() const;
  562. Vector2 get_collision_normal() const;
  563. Vector2 get_collider_velocity() const;
  564. ObjectID get_collider_id() const;
  565. RID get_collider_rid() const;
  566. Object *get_collider() const;
  567. int get_collider_shape() const;
  568. int get_collision_local_shape() const;
  569. real_t get_collision_depth() const;
  570. real_t get_collision_safe_fraction() const;
  571. real_t get_collision_unsafe_fraction() const;
  572. };
  573. typedef PhysicsServer2D *(*CreatePhysicsServer2DCallback)();
  574. class PhysicsServer2DManager {
  575. struct ClassInfo {
  576. String name;
  577. CreatePhysicsServer2DCallback create_callback = nullptr;
  578. ClassInfo() {}
  579. ClassInfo(String p_name, CreatePhysicsServer2DCallback p_create_callback) :
  580. name(p_name),
  581. create_callback(p_create_callback) {}
  582. ClassInfo(const ClassInfo &p_ci) :
  583. name(p_ci.name),
  584. create_callback(p_ci.create_callback) {}
  585. void operator=(const ClassInfo &p_ci) {
  586. name = p_ci.name;
  587. create_callback = p_ci.create_callback;
  588. }
  589. };
  590. static Vector<ClassInfo> physics_2d_servers;
  591. static int default_server_id;
  592. static int default_server_priority;
  593. public:
  594. static const String setting_property_name;
  595. private:
  596. static void on_servers_changed();
  597. public:
  598. static void register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback);
  599. static void set_default_server(const String &p_name, int p_priority = 0);
  600. static int find_server_id(const String &p_name);
  601. static int get_servers_count();
  602. static String get_server_name(int p_id);
  603. static PhysicsServer2D *new_default_server();
  604. static PhysicsServer2D *new_server(const String &p_name);
  605. };
  606. VARIANT_ENUM_CAST(PhysicsServer2D::ShapeType);
  607. VARIANT_ENUM_CAST(PhysicsServer2D::SpaceParameter);
  608. VARIANT_ENUM_CAST(PhysicsServer2D::AreaParameter);
  609. VARIANT_ENUM_CAST(PhysicsServer2D::AreaSpaceOverrideMode);
  610. VARIANT_ENUM_CAST(PhysicsServer2D::BodyMode);
  611. VARIANT_ENUM_CAST(PhysicsServer2D::BodyParameter);
  612. VARIANT_ENUM_CAST(PhysicsServer2D::BodyDampMode);
  613. VARIANT_ENUM_CAST(PhysicsServer2D::BodyState);
  614. VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode);
  615. VARIANT_ENUM_CAST(PhysicsServer2D::JointParam);
  616. VARIANT_ENUM_CAST(PhysicsServer2D::JointType);
  617. VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam);
  618. VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus);
  619. VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo);
  620. #endif // PHYSICS_SERVER_2D_H