xr_interface.cpp 10 KB

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  1. /*************************************************************************/
  2. /* xr_interface.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "xr_interface.h"
  31. #include "servers/rendering/renderer_compositor.h"
  32. void XRInterface::_bind_methods() {
  33. ADD_SIGNAL(MethodInfo("play_area_changed", PropertyInfo(Variant::INT, "mode")));
  34. ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name);
  35. ClassDB::bind_method(D_METHOD("get_capabilities"), &XRInterface::get_capabilities);
  36. ClassDB::bind_method(D_METHOD("is_primary"), &XRInterface::is_primary);
  37. ClassDB::bind_method(D_METHOD("set_primary", "primary"), &XRInterface::set_primary);
  38. ClassDB::bind_method(D_METHOD("is_initialized"), &XRInterface::is_initialized);
  39. ClassDB::bind_method(D_METHOD("initialize"), &XRInterface::initialize);
  40. ClassDB::bind_method(D_METHOD("uninitialize"), &XRInterface::uninitialize);
  41. ClassDB::bind_method(D_METHOD("get_tracking_status"), &XRInterface::get_tracking_status);
  42. ClassDB::bind_method(D_METHOD("get_render_target_size"), &XRInterface::get_render_target_size);
  43. ClassDB::bind_method(D_METHOD("get_view_count"), &XRInterface::get_view_count);
  44. ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "tracker_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRInterface::trigger_haptic_pulse);
  45. ADD_GROUP("Interface", "interface_");
  46. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_primary", "is_primary");
  47. // methods and properties specific to VR...
  48. ClassDB::bind_method(D_METHOD("supports_play_area_mode", "mode"), &XRInterface::supports_play_area_mode);
  49. ClassDB::bind_method(D_METHOD("get_play_area_mode"), &XRInterface::get_play_area_mode);
  50. ClassDB::bind_method(D_METHOD("set_play_area_mode", "mode"), &XRInterface::set_play_area_mode);
  51. ClassDB::bind_method(D_METHOD("get_play_area"), &XRInterface::get_play_area);
  52. ADD_GROUP("XR", "xr_");
  53. ADD_PROPERTY(PropertyInfo(Variant::INT, "xr_play_area_mode", PROPERTY_HINT_ENUM, "Unknown,3DOF,Sitting,Roomscale,Stage"), "set_play_area_mode", "get_play_area_mode");
  54. // methods and properties specific to AR....
  55. ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &XRInterface::get_anchor_detection_is_enabled);
  56. ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &XRInterface::set_anchor_detection_is_enabled);
  57. ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &XRInterface::get_camera_feed_id);
  58. ADD_GROUP("AR", "ar_");
  59. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
  60. BIND_ENUM_CONSTANT(XR_NONE);
  61. BIND_ENUM_CONSTANT(XR_MONO);
  62. BIND_ENUM_CONSTANT(XR_STEREO);
  63. BIND_ENUM_CONSTANT(XR_QUAD);
  64. BIND_ENUM_CONSTANT(XR_VR);
  65. BIND_ENUM_CONSTANT(XR_AR);
  66. BIND_ENUM_CONSTANT(XR_EXTERNAL);
  67. BIND_ENUM_CONSTANT(XR_NORMAL_TRACKING);
  68. BIND_ENUM_CONSTANT(XR_EXCESSIVE_MOTION);
  69. BIND_ENUM_CONSTANT(XR_INSUFFICIENT_FEATURES);
  70. BIND_ENUM_CONSTANT(XR_UNKNOWN_TRACKING);
  71. BIND_ENUM_CONSTANT(XR_NOT_TRACKING);
  72. BIND_ENUM_CONSTANT(XR_PLAY_AREA_UNKNOWN);
  73. BIND_ENUM_CONSTANT(XR_PLAY_AREA_3DOF);
  74. BIND_ENUM_CONSTANT(XR_PLAY_AREA_SITTING);
  75. BIND_ENUM_CONSTANT(XR_PLAY_AREA_ROOMSCALE);
  76. BIND_ENUM_CONSTANT(XR_PLAY_AREA_STAGE);
  77. };
  78. bool XRInterface::is_primary() {
  79. XRServer *xr_server = XRServer::get_singleton();
  80. ERR_FAIL_NULL_V(xr_server, false);
  81. return xr_server->get_primary_interface() == this;
  82. }
  83. void XRInterface::set_primary(bool p_primary) {
  84. XRServer *xr_server = XRServer::get_singleton();
  85. ERR_FAIL_NULL(xr_server);
  86. if (p_primary) {
  87. ERR_FAIL_COND(!is_initialized());
  88. xr_server->set_primary_interface(this);
  89. } else if (xr_server->get_primary_interface() == this) {
  90. xr_server->set_primary_interface(nullptr);
  91. }
  92. }
  93. XRInterface::XRInterface() {}
  94. XRInterface::~XRInterface() {
  95. if (vrs.vrs_texture.is_valid()) {
  96. RS::get_singleton()->free(vrs.vrs_texture);
  97. vrs.vrs_texture = RID();
  98. }
  99. }
  100. // query if this interface supports this play area mode
  101. bool XRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
  102. return p_mode == XR_PLAY_AREA_UNKNOWN;
  103. }
  104. // get the current play area mode
  105. XRInterface::PlayAreaMode XRInterface::get_play_area_mode() const {
  106. return XR_PLAY_AREA_UNKNOWN;
  107. }
  108. // change the play area mode, note that this should return false if the mode is not available
  109. bool XRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
  110. return p_mode == XR_PLAY_AREA_UNKNOWN;
  111. }
  112. // if available, returns an array of vectors denoting the play area the player can move around in
  113. PackedVector3Array XRInterface::get_play_area() const {
  114. // Return an empty array by default.
  115. // Note implementation is responsible for applying our reference frame and world scale to the raw data.
  116. // `play_area_changed` should be emitted if play area data is available and either the reference frame or world scale changes.
  117. return PackedVector3Array();
  118. };
  119. /** these will only be implemented on AR interfaces, so we want dummies for VR **/
  120. bool XRInterface::get_anchor_detection_is_enabled() const {
  121. return false;
  122. }
  123. void XRInterface::set_anchor_detection_is_enabled(bool p_enable) {
  124. }
  125. int XRInterface::get_camera_feed_id() {
  126. return 0;
  127. }
  128. RID XRInterface::get_vrs_texture() {
  129. // Default logic will return a standard VRS image based on our target size and default projections.
  130. // Note that this only gets called if VRS is supported on the hardware.
  131. Size2 texel_size = Size2(16.0, 16.0); // For now we assume we always use 16x16 texels, seems to be the standard.
  132. int view_count = get_view_count();
  133. Size2 target_size = get_render_target_size();
  134. real_t aspect = target_size.x / target_size.y; // is this y/x ?
  135. Size2 vrs_size = Size2(round(0.5 + target_size.x / texel_size.x), round(0.5 + target_size.y / texel_size.y));
  136. real_t radius = vrs_size.length() * 0.5;
  137. Size2 vrs_sizei = vrs_size;
  138. if (vrs.size != vrs_sizei) {
  139. const uint8_t densities[] = {
  140. 0, // 1x1
  141. 1, // 1x2
  142. // 4, // 2x1
  143. 5, // 2x2
  144. 6, // 2x4
  145. // 9, // 4x2
  146. 10, // 4x4
  147. };
  148. // out with the old
  149. if (vrs.vrs_texture.is_valid()) {
  150. RS::get_singleton()->free(vrs.vrs_texture);
  151. vrs.vrs_texture = RID();
  152. }
  153. // in with the new
  154. Vector<Ref<Image>> images;
  155. vrs.size = vrs_sizei;
  156. for (int i = 0; i < view_count && i < 2; i++) {
  157. PackedByteArray data;
  158. data.resize(vrs_sizei.x * vrs_sizei.y);
  159. uint8_t *data_ptr = data.ptrw();
  160. // Our near and far don't matter much for what we're doing here, but there are some interfaces that will remember this as the near and far and may fail as a result...
  161. Projection cm = get_projection_for_view(i, aspect, 0.1, 1000.0);
  162. Vector3 center = cm.xform(Vector3(0.0, 0.0, 999.0));
  163. Vector2i view_center;
  164. view_center.x = int(vrs_size.x * (center.x + 1.0) * 0.5);
  165. view_center.y = int(vrs_size.y * (center.y + 1.0) * 0.5);
  166. int d = 0;
  167. for (int y = 0; y < vrs_sizei.y; y++) {
  168. for (int x = 0; x < vrs_sizei.x; x++) {
  169. Vector2 offset = Vector2(x - view_center.x, y - view_center.y);
  170. offset.y *= aspect;
  171. real_t distance = offset.length();
  172. int idx = round(5.0 * distance / radius);
  173. if (idx > 4) {
  174. idx = 4;
  175. }
  176. uint8_t density = densities[idx];
  177. data_ptr[d++] = density;
  178. }
  179. }
  180. Ref<Image> image;
  181. image.instantiate();
  182. image->create_from_data(vrs_sizei.x, vrs_sizei.y, false, Image::FORMAT_R8, data);
  183. images.push_back(image);
  184. }
  185. if (images.size() == 1) {
  186. vrs.vrs_texture = RS::get_singleton()->texture_2d_create(images[0]);
  187. } else {
  188. vrs.vrs_texture = RS::get_singleton()->texture_2d_layered_create(images, RS::TEXTURE_LAYERED_2D_ARRAY);
  189. }
  190. }
  191. return vrs.vrs_texture;
  192. }
  193. /** these are optional, so we want dummies **/
  194. PackedStringArray XRInterface::get_suggested_tracker_names() const {
  195. PackedStringArray arr;
  196. return arr;
  197. }
  198. PackedStringArray XRInterface::get_suggested_pose_names(const StringName &p_tracker_name) const {
  199. PackedStringArray arr;
  200. return arr;
  201. }
  202. XRInterface::TrackingStatus XRInterface::get_tracking_status() const {
  203. return XR_UNKNOWN_TRACKING;
  204. }
  205. void XRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
  206. }