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- /*************************************************************************/
- /* test_transform_3d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TEST_TRANSFORM_3D_H
- #define TEST_TRANSFORM_3D_H
- #include "core/math/transform_3d.h"
- #include "tests/test_macros.h"
- namespace TestTransform3D {
- Transform3D create_dummy_transform() {
- return Transform3D(Basis(Vector3(1, 2, 3), Vector3(4, 5, 6), Vector3(7, 8, 9)), Vector3(10, 11, 12));
- }
- Transform3D identity() {
- return Transform3D();
- }
- TEST_CASE("[Transform3D] translation") {
- Vector3 offset = Vector3(1, 2, 3);
- // Both versions should give the same result applied to identity.
- CHECK(identity().translated(offset) == identity().translated_local(offset));
- // Check both versions against left and right multiplications.
- Transform3D orig = create_dummy_transform();
- Transform3D T = identity().translated(offset);
- CHECK(orig.translated(offset) == T * orig);
- CHECK(orig.translated_local(offset) == orig * T);
- }
- TEST_CASE("[Transform3D] scaling") {
- Vector3 scaling = Vector3(1, 2, 3);
- // Both versions should give the same result applied to identity.
- CHECK(identity().scaled(scaling) == identity().scaled_local(scaling));
- // Check both versions against left and right multiplications.
- Transform3D orig = create_dummy_transform();
- Transform3D S = identity().scaled(scaling);
- CHECK(orig.scaled(scaling) == S * orig);
- CHECK(orig.scaled_local(scaling) == orig * S);
- }
- TEST_CASE("[Transform3D] rotation") {
- Vector3 axis = Vector3(1, 2, 3).normalized();
- real_t phi = 1.0;
- // Both versions should give the same result applied to identity.
- CHECK(identity().rotated(axis, phi) == identity().rotated_local(axis, phi));
- // Check both versions against left and right multiplications.
- Transform3D orig = create_dummy_transform();
- Transform3D R = identity().rotated(axis, phi);
- CHECK(orig.rotated(axis, phi) == R * orig);
- CHECK(orig.rotated_local(axis, phi) == orig * R);
- }
- } // namespace TestTransform3D
- #endif // TEST_TRANSFORM_3D_H
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