Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Juan Linietsky 519fce94e9 Remove error when getting dependencies from tscn files in some cases, closes #3897 %!s(int64=9) %!d(string=hai) anos
bin d6225b1e00 Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. %!s(int64=9) %!d(string=hai) anos
core bd424d8f73 Fix style bug in event queue %!s(int64=9) %!d(string=hai) anos
doc 441640506f Add *Array.invert() documentation %!s(int64=9) %!d(string=hai) anos
drivers 620da09b87 try to fix windows build %!s(int64=9) %!d(string=hai) anos
main 6d09183c44 Set default duration parameter of joystick vibration to 0. %!s(int64=9) %!d(string=hai) anos
modules 3754f6cd75 Properly show the source:line even in inner clases, closes #3766 %!s(int64=9) %!d(string=hai) anos
platform bf44275b1a Fix visual server error when minimizing the window %!s(int64=9) %!d(string=hai) anos
scene 519fce94e9 Remove error when getting dependencies from tscn files in some cases, closes #3897 %!s(int64=9) %!d(string=hai) anos
servers d6225b1e00 Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. %!s(int64=9) %!d(string=hai) anos
tools 259e60d283 Fix typo in file dialog shortcut %!s(int64=9) %!d(string=hai) anos
.editorconfig 956e0a8564 Add .editorconfig %!s(int64=10) %!d(string=hai) anos
.gitattributes 73918100be GH Linguist: Ignore drivers/* %!s(int64=9) %!d(string=hai) anos
.gitignore 408c26ce0b Remove Make-related flags from Android build %!s(int64=9) %!d(string=hai) anos
.travis.yml 18c941bbec x11: Implemented dpi detection %!s(int64=9) %!d(string=hai) anos
CONTRIBUTING.md c7ca6f31f7 Enhance instructions for contributors %!s(int64=9) %!d(string=hai) anos
ISSUE_TEMPLATE e7f78cddc9 Issue template: ask for Godot version %!s(int64=9) %!d(string=hai) anos
LICENSE.md 1d04d55ac0 Fix license markdown formatting %!s(int64=9) %!d(string=hai) anos
LOGO_LICENSE.md f0681d3632 logo in svg curves & license %!s(int64=10) %!d(string=hai) anos
README.md b0a97579ac README.md: Add codetriage badge %!s(int64=9) %!d(string=hai) anos
SConstruct fb9d1498bf Cleaner way to enable ptrcall %!s(int64=9) %!d(string=hai) anos
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs %!s(int64=9) %!d(string=hai) anos
icon.svg eb5f9ed89b Remove grey capsule on official logo %!s(int64=9) %!d(string=hai) anos
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs %!s(int64=9) %!d(string=hai) anos
logo.svg eb5f9ed89b Remove grey capsule on official logo %!s(int64=9) %!d(string=hai) anos
methods.py c48ffed87a Fix javascript build in Windows %!s(int64=9) %!d(string=hai) anos
version.py 440ef4b756 Enter the 2.1 alpha phase %!s(int64=9) %!d(string=hai) anos

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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