Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Grublady 52e84ae83e Update mouse-entered state when subwindow closes (macOS display server) 4 bulan lalu
.github 2bf9dc71da Update to latest version of Swappy 4 bulan lalu
core 5c6f4a4ac6 Use single RNG instance for `FileAccessEncrypted` IV generation. 4 bulan lalu
doc 74cbb2152b Fix interpolation in XR nodes 4 bulan lalu
drivers 6e298f2b95 Renderer: Fix Metal handling of cube textures; assert equal dimensions 4 bulan lalu
editor a8e3ac0e09 Change root node transform warning to only show up for position 4 bulan lalu
main a2b01e420d Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum. 4 bulan lalu
misc 30b0aadab6 Bump version to 4.4.1-rc 5 bulan lalu
modules eb2cb96dee Force multiple of 4 sizes for Betsy compressor. 4 bulan lalu
platform 52e84ae83e Update mouse-entered state when subwindow closes (macOS display server) 4 bulan lalu
scene 0da30a1260 [Label] Fix min. size calculation counting extra spacing twice. 4 bulan lalu
servers 6e298f2b95 Renderer: Fix Metal handling of cube textures; assert equal dimensions 4 bulan lalu
tests b725a9f285 Fix `SCRIPT ERROR/ERROR/WARNING` on test output 4 bulan lalu
thirdparty 51d6adb527 Theora: Fix YUV422/444 to RGB. Fixes #87705 4 bulan lalu
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 6 bulan lalu
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 7 bulan lalu
.clangd debf19a4e5 Style: Add `.clangd` config 7 bulan lalu
.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic 6 bulan lalu
.git-blame-ignore-revs 2c9620f24c `clang-format` commit to `.git-blame-ignore-revs` 7 bulan lalu
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 bulan lalu
.gitignore 2bf9dc71da Update to latest version of Swappy 4 bulan lalu
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 bulan lalu
.pre-commit-config.yaml f2136399ea CI: Update `ruff` & `mypy` pre-commit hooks 6 bulan lalu
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 bulan lalu
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 bulan lalu
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 tahun lalu
COPYRIGHT.txt 91907a89f7 Thirdparty: Harmonize patches to document downstream changes 6 bulan lalu
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 5 bulan lalu
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 tahun lalu
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
README.md dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
SConstruct 382c760ea6 SCons: Apply new ruff/mypy fixes 6 bulan lalu
gles3_builders.py 382c760ea6 SCons: Apply new ruff/mypy fixes 6 bulan lalu
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files 6 bulan lalu
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 bulan lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 tahun lalu
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
methods.py 382c760ea6 SCons: Apply new ruff/mypy fixes 6 bulan lalu
platform_methods.py e0693f8ad8 Add loongarch64 support 8 bulan lalu
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 bulan lalu
scu_builders.py 269c377075 Remove problematic file from SCU 5 bulan lalu
version.py 30b0aadab6 Bump version to 4.4.1-rc 5 bulan lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs