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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 5598040e43 Merge pull request #8339 from karroffel/gdnative-reload-fix 8 жил өмнө
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doc 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls 8 жил өмнө
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modules 5598040e43 Merge pull request #8339 from karroffel/gdnative-reload-fix 8 жил өмнө
platform 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls 8 жил өмнө
scene 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls 8 жил өмнө
servers 1c480698ce -Fixed crash with splash screen on windows 8 жил өмнө
thirdparty d463b6e3d0 libpng: Update to upstream version 1.6.29 8 жил өмнө
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.travis.yml 6aee289b3e Travis: Run clang-format static check 8 жил өмнө
AUTHORS.md 36f568903b AUTHORS: Prevent bad Markdown formatting 8 жил өмнө
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LICENSE.md df61dc4b2b Add "Godot Engine contributors" copyright line 8 жил өмнө
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 жил өмнө
README.md 4989cc3617 Fix URLs to moved docs pages 8 жил өмнө
SConstruct fccf2816d4 -Fix eternal black screen on Windows 8 жил өмнө
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logo.svg eb5f9ed89b Remove grey capsule on official logo 9 жил өмнө
methods.py debeee56f7 Fix typos in source code using codespell 8 жил өмнө
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 8 жил өмнө
version.py 45c5c89de9 Bump version to 3.0-alpha 8 жил өмнө

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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