Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

marynate 57a53fbe52 Add RAW_ARRAY as valid paramter for java binding 11 rokov pred
bin 6572d51288 -Fixes to OpenSSL compilation (more) 11 rokov pred
core 1cad087969 Making Godot Easier to Use.. 11 rokov pred
demos 6f0b4678e2 More 3D Improvements 11 rokov pred
doc 1cad087969 Making Godot Easier to Use.. 11 rokov pred
drivers 6f0b4678e2 More 3D Improvements 11 rokov pred
main ec4ef2d2e7 -Added google play services (needed for some stuff) 11 rokov pred
modules 71355aaab7 -Fixed bug in "extends" 11 rokov pred
platform 57a53fbe52 Add RAW_ARRAY as valid paramter for java binding 11 rokov pred
scene 6f0b4678e2 More 3D Improvements 11 rokov pred
servers 6f0b4678e2 More 3D Improvements 11 rokov pred
tools 6f0b4678e2 More 3D Improvements 11 rokov pred
.gitignore 40affa8760 Add android x86 build 11 rokov pred
README.md f9ff086235 Update README.md 11 rokov pred
SConstruct 6572d51288 -Fixes to OpenSSL compilation (more) 11 rokov pred
logo.png 03fd40149f logo.png 11 rokov pred
makefile 76b1d421f6 Addinf basic makefile to support many C/C++ IDEs out there 11 rokov pred
methods.py 0b806ee0fc GODOT IS OPEN SOURCE 11 rokov pred
version.py 0b806ee0fc GODOT IS OPEN SOURCE 11 rokov pred

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced