Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fabio Alessandrelli 5958c8fa22 [MP] Fix dead code doing unnecessary allocation 1 tahun lalu
.github 498edf3dd8 [CI] Improve fetching of changed files 1 tahun lalu
core 2114489e23 [Core] Fix `ResourceLoader.load` cache with relative paths 1 tahun lalu
doc 1c5984c304 Update typed arrays documentation 1 tahun lalu
drivers 28abd259f7 Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. 1 tahun lalu
editor 946cb13d9b Fix duplicated folder reference in Godot Editor after changing filename case 1 tahun lalu
main 35e5b150b3 Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs. 1 tahun lalu
misc 36a32f4a5a Follow up to blue robot icons optimization 1 tahun lalu
modules 7d1c5125a0 Fix node config warning not updating for Multiplayer{Spawner,Synchronizer} 1 tahun lalu
platform 8bfe88fee8 Fix issue with moving maximized window in macOS 1 tahun lalu
scene 5958c8fa22 [MP] Fix dead code doing unnecessary allocation 1 tahun lalu
servers 5e2477e571 Fix separating axes for 3D cylinder-face collisions 1 tahun lalu
tests 02e6c0ab95 Fix String::begins_with when both strings are empty 1 tahun lalu
thirdparty bd26efae0d certs: Sync with Mozilla bundle as of Mar 11, 2024 1 tahun lalu
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 tahun lalu
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 tahun lalu
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 tahun lalu
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 tahun lalu
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 tahun lalu
.gitignore 1bf5756150 Add basic Emacs .gitignore entries 1 tahun lalu
.mailmap 0bcd0745d6 Update AUTHORS list 1 tahun lalu
AUTHORS.md 0bcd0745d6 Update AUTHORS list 1 tahun lalu
CHANGELOG.md c7fb0645af Add changelog for 4.2.2 1 tahun lalu
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
COPYRIGHT.txt 4e874a6b86 libpng: Update to 1.6.43 1 tahun lalu
DONORS.md f732717d73 Update DONORS list with Dev Fund 1 tahun lalu
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 tahun lalu
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
README.md dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
SConstruct 18c543d312 Use an absolute path for SConsignFile so all Sconscript invocations share the same database 1 tahun lalu
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 tahun lalu
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 tahun lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg 36a32f4a5a Follow up to blue robot icons optimization 1 tahun lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg 36a32f4a5a Follow up to blue robot icons optimization 1 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg 36a32f4a5a Follow up to blue robot icons optimization 1 tahun lalu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 tahun lalu
logo_outlined.svg 36a32f4a5a Follow up to blue robot icons optimization 1 tahun lalu
methods.py dc221c50ab use venv if detected when building godot.sln 1 tahun lalu
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 tahun lalu
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 tahun lalu
version.py c7fb0645af Add changelog for 4.2.2 1 tahun lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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