Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Lazy-Rabbit-2001 5ca70d88a7 Improve usability of Camera2D 6 bulan lalu
.github d7ecacb7a7 Merge pull request #103515 from Repiteo/ci/scons-bump 6 bulan lalu
core 70d7a77a9a Merge pull request #98653 from Repiteo/scons/pretty-builders 6 bulan lalu
doc 5ca70d88a7 Improve usability of Camera2D 6 bulan lalu
drivers c19244c7ed Merge pull request #103878 from mooflu/blur_91717 6 bulan lalu
editor 5ca70d88a7 Improve usability of Camera2D 6 bulan lalu
main be429eb404 SCons: Make builders prettier, utilize `constexpr` 6 bulan lalu
misc 324512e11c Style: Replace header guards with `#pragma once` 6 bulan lalu
modules 0a30831bed Merge pull request #100023 from Repiteo/core/module-includes-header-strip 6 bulan lalu
platform be429eb404 SCons: Make builders prettier, utilize `constexpr` 6 bulan lalu
scene 5ca70d88a7 Improve usability of Camera2D 6 bulan lalu
servers 21e818bc35 Merge pull request #101785 from FireCatMagic/rendering-server-environment-set-fog-depth 6 bulan lalu
tests 754e3b3f9a Merge pull request #103825 from JulianHeuser/region_highlight_crash_fix 6 bulan lalu
thirdparty 1202eee590 Merge pull request #102661 from Chubercik/clipper2-1.5.2 6 bulan lalu
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 8 bulan lalu
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 8 bulan lalu
.clangd debf19a4e5 Style: Add `.clangd` config 8 bulan lalu
.editorconfig 742bd5cc4c Style: Ensure svgs have trailing newlines 7 bulan lalu
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 bulan lalu
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 tahun lalu
.gitignore 89ea5b3d00 Update to latest version of Swappy 6 bulan lalu
.mailmap 3ef055fecb Update AUTHORS and DONORS list 6 bulan lalu
.pre-commit-config.yaml 1782c72592 Revert `mypy` update (`1.15.0` -> `1.14.1`) 6 bulan lalu
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 6 bulan lalu
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 6 bulan lalu
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 tahun lalu
COPYRIGHT.txt 100225c081 clipper2: Update to 1.5.2 7 bulan lalu
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 6 bulan lalu
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 tahun lalu
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
README.md dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
SConstruct be429eb404 SCons: Make builders prettier, utilize `constexpr` 6 bulan lalu
gles3_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 6 bulan lalu
glsl_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 6 bulan lalu
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 tahun lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 bulan lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 bulan lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 bulan lalu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 tahun lalu
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 bulan lalu
methods.py be429eb404 SCons: Make builders prettier, utilize `constexpr` 6 bulan lalu
platform_methods.py e0693f8ad8 Add loongarch64 support 9 bulan lalu
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 bulan lalu
scu_builders.py aea559b39a Allow to compile the engine without XR support 6 bulan lalu
version.py 1c35a31b9e Bump version to 4.5-dev 6 bulan lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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