Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 5efb11926d Merge pull request #54346 from mhilbrunner/used-what-instead-of-what 3 年之前
.github f42ef8d5f9 CI: Update to clang-format 13 using LLVM repo 3 年之前
core 795cd2eb38 Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparison 3 年之前
doc 455e027725 Merge pull request #54438 from Laelaps9/patch-1 3 年之前
drivers 26c03bcccd Merge pull request #54404 from ibrahn/pulsedriver-less-cowref 3 年之前
editor 0fbf53dbc5 Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level 3 年之前
main 665d29c16d Fix new projects always being created with OpenGL 3 年之前
misc 2ecab0491c Merge pull request #54179 from aaronfranke/make-rst 3 年之前
modules 5efb11926d Merge pull request #54346 from mhilbrunner/used-what-instead-of-what 3 年之前
platform 7b83039885 Merge pull request #54490 from q66/ppc 3 年之前
scene b7445f1ff8 Validate fog volume properties 3 年之前
servers a57de3b818 Merge pull request #37880 from nekomatata/rigid-body-damping-override 3 年之前
tests f9ba2efe1e Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 3 年之前
thirdparty e3491a3744 Add GLES2 2D renderer + Linux display manager 3 年之前
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap cd3c1f2594 Update AUTHORS and DONORS list 3 年之前
AUTHORS.md cd3c1f2594 Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 年之前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
COPYRIGHT.txt ae74e78909 Remove WebM support (and deps libvpx and opus) 3 年之前
DONORS.md cd3c1f2594 Update AUTHORS and DONORS list 3 年之前
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0f1ace5b6a README updates and improvements, link license page 3 年之前
SConstruct 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 3 年之前
gles3_builders.py 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 3 年之前
glsl_builders.py 2787ad65be RenderingServer reorganization 4 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 7ec6392d46 Fix import for collections Mapping 3 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py b5334d14f7 Update copyright statements to 2021 4 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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