Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hugo Locurcio 5f098d6db6 Document that `File.open_compressed()` can only open files saved by Godot 4 vuotta sitten
.github 599d96163c Test Godot with Vulkan in CI 4 vuotta sitten
core 4a7679e4dd Merge pull request #48242 from reduz/particle-trails 4 vuotta sitten
doc 5f098d6db6 Document that `File.open_compressed()` can only open files saved by Godot 4 vuotta sitten
drivers d12e0b6ef1 Merge pull request #48336 from bruvzg/fix_mixed_url_decode 4 vuotta sitten
editor 90056460ad Implement Particle Trails 4 vuotta sitten
main b56241f22f ICU: Update to version 69.1, improve ICU data export process. 4 vuotta sitten
misc 88c060b00d [HTML5] Export as Progressive Web App. 4 vuotta sitten
modules 0ad03ba052 Merge pull request #48333 from MaxStgs/master 4 vuotta sitten
platform a91effc791 Merge pull request #48323 from naithar/fix/ios-virtual-keyboard-range 4 vuotta sitten
scene 4a7679e4dd Merge pull request #48242 from reduz/particle-trails 4 vuotta sitten
servers 90056460ad Implement Particle Trails 4 vuotta sitten
tests b6a21f85a7 Fix `url_decode` with mixed percent-encoding/Unicode strings. Treat Unix drive names as UTF-8 encoded. 4 vuotta sitten
thirdparty 690c00d522 Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged 4 vuotta sitten
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 vuotta sitten
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 vuotta sitten
.editorconfig 076b17ff6c Use space indentation for all YAML files in `.editorconfig` 4 vuotta sitten
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 vuotta sitten
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 vuotta sitten
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 vuotta sitten
.mailmap 3d84fa85b4 Update AUTHORS and DONORS list 4 vuotta sitten
AUTHORS.md 3d84fa85b4 Update AUTHORS and DONORS list 4 vuotta sitten
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 vuotta sitten
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 vuotta sitten
COPYRIGHT.txt b56241f22f ICU: Update to version 69.1, improve ICU data export process. 4 vuotta sitten
DONORS.md 3d84fa85b4 Update AUTHORS and DONORS list 4 vuotta sitten
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 vuotta sitten
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 vuotta sitten
README.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 vuotta sitten
SConstruct 634ed3e128 Add option modules_enabled_by_default 4 vuotta sitten
glsl_builders.py 2787ad65be RenderingServer reorganization 4 vuotta sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
methods.py 12dfdd546f SCons: Pass tests configuration to the MSVC solution 4 vuotta sitten
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 vuotta sitten
version.py b5334d14f7 Update copyright statements to 2021 4 vuotta sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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