os.cpp 13 KB

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  1. /*************************************************************************/
  2. /* os.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/input/input.h"
  33. #include "core/os/dir_access.h"
  34. #include "core/os/file_access.h"
  35. #include "core/os/midi_driver.h"
  36. #include "core/version_generated.gen.h"
  37. #include "servers/audio_server.h"
  38. #include <stdarg.h>
  39. OS *OS::singleton = nullptr;
  40. uint64_t OS::target_ticks = 0;
  41. OS *OS::get_singleton() {
  42. return singleton;
  43. }
  44. uint32_t OS::get_ticks_msec() const {
  45. return get_ticks_usec() / 1000;
  46. }
  47. String OS::get_iso_date_time(bool local) const {
  48. OS::Date date = get_date(local);
  49. OS::Time time = get_time(local);
  50. String timezone;
  51. if (!local) {
  52. TimeZoneInfo zone = get_time_zone_info();
  53. if (zone.bias >= 0) {
  54. timezone = "+";
  55. }
  56. timezone = timezone + itos(zone.bias / 60).pad_zeros(2) + itos(zone.bias % 60).pad_zeros(2);
  57. } else {
  58. timezone = "Z";
  59. }
  60. return itos(date.year).pad_zeros(2) +
  61. "-" +
  62. itos(date.month).pad_zeros(2) +
  63. "-" +
  64. itos(date.day).pad_zeros(2) +
  65. "T" +
  66. itos(time.hour).pad_zeros(2) +
  67. ":" +
  68. itos(time.min).pad_zeros(2) +
  69. ":" +
  70. itos(time.sec).pad_zeros(2) +
  71. timezone;
  72. }
  73. double OS::get_unix_time() const {
  74. return 0;
  75. }
  76. void OS::debug_break() {
  77. // something
  78. }
  79. void OS::_set_logger(CompositeLogger *p_logger) {
  80. if (_logger) {
  81. memdelete(_logger);
  82. }
  83. _logger = p_logger;
  84. }
  85. void OS::add_logger(Logger *p_logger) {
  86. if (!_logger) {
  87. Vector<Logger *> loggers;
  88. loggers.push_back(p_logger);
  89. _logger = memnew(CompositeLogger(loggers));
  90. } else {
  91. _logger->add_logger(p_logger);
  92. }
  93. }
  94. void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
  95. if (!_stderr_enabled) {
  96. return;
  97. }
  98. _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
  99. }
  100. void OS::print(const char *p_format, ...) {
  101. if (!_stdout_enabled) {
  102. return;
  103. }
  104. va_list argp;
  105. va_start(argp, p_format);
  106. _logger->logv(p_format, argp, false);
  107. va_end(argp);
  108. }
  109. void OS::printerr(const char *p_format, ...) {
  110. if (!_stderr_enabled) {
  111. return;
  112. }
  113. va_list argp;
  114. va_start(argp, p_format);
  115. _logger->logv(p_format, argp, true);
  116. va_end(argp);
  117. }
  118. void OS::set_low_processor_usage_mode(bool p_enabled) {
  119. low_processor_usage_mode = p_enabled;
  120. }
  121. bool OS::is_in_low_processor_usage_mode() const {
  122. return low_processor_usage_mode;
  123. }
  124. void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
  125. low_processor_usage_mode_sleep_usec = p_usec;
  126. }
  127. int OS::get_low_processor_usage_mode_sleep_usec() const {
  128. return low_processor_usage_mode_sleep_usec;
  129. }
  130. String OS::get_executable_path() const {
  131. return _execpath;
  132. }
  133. int OS::get_process_id() const {
  134. return -1;
  135. }
  136. void OS::vibrate_handheld(int p_duration_ms) {
  137. WARN_PRINT("vibrate_handheld() only works with Android and iOS");
  138. }
  139. bool OS::is_stdout_verbose() const {
  140. return _verbose_stdout;
  141. }
  142. bool OS::is_stdout_debug_enabled() const {
  143. return _debug_stdout;
  144. }
  145. bool OS::is_stdout_enabled() const {
  146. return _stdout_enabled;
  147. }
  148. bool OS::is_stderr_enabled() const {
  149. return _stderr_enabled;
  150. }
  151. void OS::set_stdout_enabled(bool p_enabled) {
  152. _stdout_enabled = p_enabled;
  153. }
  154. void OS::set_stderr_enabled(bool p_enabled) {
  155. _stderr_enabled = p_enabled;
  156. }
  157. void OS::dump_memory_to_file(const char *p_file) {
  158. //Memory::dump_static_mem_to_file(p_file);
  159. }
  160. static FileAccess *_OSPRF = nullptr;
  161. static void _OS_printres(Object *p_obj) {
  162. Resource *res = Object::cast_to<Resource>(p_obj);
  163. if (!res) {
  164. return;
  165. }
  166. String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
  167. if (_OSPRF) {
  168. _OSPRF->store_line(str);
  169. } else {
  170. print_line(str);
  171. }
  172. }
  173. void OS::print_all_resources(String p_to_file) {
  174. ERR_FAIL_COND(p_to_file != "" && _OSPRF);
  175. if (p_to_file != "") {
  176. Error err;
  177. _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
  178. if (err != OK) {
  179. _OSPRF = nullptr;
  180. ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
  181. }
  182. }
  183. ObjectDB::debug_objects(_OS_printres);
  184. if (p_to_file != "") {
  185. if (_OSPRF) {
  186. memdelete(_OSPRF);
  187. }
  188. _OSPRF = nullptr;
  189. }
  190. }
  191. void OS::print_resources_in_use(bool p_short) {
  192. ResourceCache::dump(nullptr, p_short);
  193. }
  194. void OS::dump_resources_to_file(const char *p_file) {
  195. ResourceCache::dump(p_file);
  196. }
  197. void OS::set_no_window_mode(bool p_enable) {
  198. _no_window = p_enable;
  199. }
  200. bool OS::is_no_window_mode_enabled() const {
  201. return _no_window;
  202. }
  203. int OS::get_exit_code() const {
  204. return _exit_code;
  205. }
  206. void OS::set_exit_code(int p_code) {
  207. _exit_code = p_code;
  208. }
  209. String OS::get_locale() const {
  210. return "en";
  211. }
  212. // Helper function to ensure that a dir name/path will be valid on the OS
  213. String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
  214. Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
  215. if (p_allow_dir_separator) {
  216. // Dir separators are allowed, but disallow ".." to avoid going up the filesystem
  217. invalid_chars.push_back("..");
  218. } else {
  219. invalid_chars.push_back("/");
  220. }
  221. String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
  222. for (int i = 0; i < invalid_chars.size(); i++) {
  223. safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
  224. }
  225. return safe_dir_name;
  226. }
  227. // Path to data, config, cache, etc. OS-specific folders
  228. // Get properly capitalized engine name for system paths
  229. String OS::get_godot_dir_name() const {
  230. // Default to lowercase, so only override when different case is needed
  231. return String(VERSION_SHORT_NAME).to_lower();
  232. }
  233. // OS equivalent of XDG_DATA_HOME
  234. String OS::get_data_path() const {
  235. return ".";
  236. }
  237. // OS equivalent of XDG_CONFIG_HOME
  238. String OS::get_config_path() const {
  239. return ".";
  240. }
  241. // OS equivalent of XDG_CACHE_HOME
  242. String OS::get_cache_path() const {
  243. return ".";
  244. }
  245. // Path to macOS .app bundle resources
  246. String OS::get_bundle_resource_dir() const {
  247. return ".";
  248. }
  249. // OS specific path for user://
  250. String OS::get_user_data_dir() const {
  251. return ".";
  252. }
  253. // Absolute path to res://
  254. String OS::get_resource_dir() const {
  255. return ProjectSettings::get_singleton()->get_resource_path();
  256. }
  257. // Access system-specific dirs like Documents, Downloads, etc.
  258. String OS::get_system_dir(SystemDir p_dir) const {
  259. return ".";
  260. }
  261. Error OS::shell_open(String p_uri) {
  262. return ERR_UNAVAILABLE;
  263. }
  264. // implement these with the canvas?
  265. uint64_t OS::get_static_memory_usage() const {
  266. return Memory::get_mem_usage();
  267. }
  268. uint64_t OS::get_static_memory_peak_usage() const {
  269. return Memory::get_mem_max_usage();
  270. }
  271. Error OS::set_cwd(const String &p_cwd) {
  272. return ERR_CANT_OPEN;
  273. }
  274. uint64_t OS::get_free_static_memory() const {
  275. return Memory::get_mem_available();
  276. }
  277. void OS::yield() {
  278. }
  279. void OS::ensure_user_data_dir() {
  280. String dd = get_user_data_dir();
  281. DirAccess *da = DirAccess::open(dd);
  282. if (da) {
  283. memdelete(da);
  284. return;
  285. }
  286. da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
  287. Error err = da->make_dir_recursive(dd);
  288. ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
  289. memdelete(da);
  290. }
  291. String OS::get_model_name() const {
  292. return "GenericDevice";
  293. }
  294. void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
  295. _execpath = p_execpath;
  296. _cmdline = p_args;
  297. }
  298. String OS::get_unique_id() const {
  299. ERR_FAIL_V("");
  300. }
  301. int OS::get_processor_count() const {
  302. return 1;
  303. }
  304. bool OS::can_use_threads() const {
  305. #ifdef NO_THREADS
  306. return false;
  307. #else
  308. return true;
  309. #endif
  310. }
  311. void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
  312. has_server_feature_callback = p_callback;
  313. }
  314. bool OS::has_feature(const String &p_feature) {
  315. if (p_feature == get_name()) {
  316. return true;
  317. }
  318. #ifdef DEBUG_ENABLED
  319. if (p_feature == "debug") {
  320. return true;
  321. }
  322. #else
  323. if (p_feature == "release")
  324. return true;
  325. #endif
  326. #ifdef TOOLS_ENABLED
  327. if (p_feature == "editor") {
  328. return true;
  329. }
  330. #else
  331. if (p_feature == "standalone")
  332. return true;
  333. #endif
  334. if (sizeof(void *) == 8 && p_feature == "64") {
  335. return true;
  336. }
  337. if (sizeof(void *) == 4 && p_feature == "32") {
  338. return true;
  339. }
  340. #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
  341. if (p_feature == "x86_64") {
  342. return true;
  343. }
  344. #elif (defined(__i386) || defined(__i386__))
  345. if (p_feature == "x86") {
  346. return true;
  347. }
  348. #elif defined(__aarch64__)
  349. if (p_feature == "arm64") {
  350. return true;
  351. }
  352. #elif defined(__arm__)
  353. #if defined(__ARM_ARCH_7A__)
  354. if (p_feature == "armv7a" || p_feature == "armv7") {
  355. return true;
  356. }
  357. #endif
  358. #if defined(__ARM_ARCH_7S__)
  359. if (p_feature == "armv7s" || p_feature == "armv7") {
  360. return true;
  361. }
  362. #endif
  363. if (p_feature == "arm") {
  364. return true;
  365. }
  366. #endif
  367. if (_check_internal_feature_support(p_feature)) {
  368. return true;
  369. }
  370. if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
  371. return true;
  372. }
  373. if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) {
  374. return true;
  375. }
  376. return false;
  377. }
  378. void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
  379. restart_on_exit = p_restart;
  380. restart_commandline = p_restart_arguments;
  381. }
  382. bool OS::is_restart_on_exit_set() const {
  383. return restart_on_exit;
  384. }
  385. List<String> OS::get_restart_on_exit_arguments() const {
  386. return restart_commandline;
  387. }
  388. PackedStringArray OS::get_connected_midi_inputs() {
  389. if (MIDIDriver::get_singleton()) {
  390. return MIDIDriver::get_singleton()->get_connected_inputs();
  391. }
  392. PackedStringArray list;
  393. ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
  394. }
  395. void OS::open_midi_inputs() {
  396. if (MIDIDriver::get_singleton()) {
  397. MIDIDriver::get_singleton()->open();
  398. } else {
  399. ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
  400. }
  401. }
  402. void OS::close_midi_inputs() {
  403. if (MIDIDriver::get_singleton()) {
  404. MIDIDriver::get_singleton()->close();
  405. } else {
  406. ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
  407. }
  408. }
  409. void OS::add_frame_delay(bool p_can_draw) {
  410. const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
  411. if (frame_delay) {
  412. // Add fixed frame delay to decrease CPU/GPU usage. This doesn't take
  413. // the actual frame time into account.
  414. // Due to the high fluctuation of the actual sleep duration, it's not recommended
  415. // to use this as a FPS limiter.
  416. delay_usec(frame_delay * 1000);
  417. }
  418. // Add a dynamic frame delay to decrease CPU/GPU usage. This takes the
  419. // previous frame time into account for a smoother result.
  420. uint64_t dynamic_delay = 0;
  421. if (is_in_low_processor_usage_mode() || !p_can_draw) {
  422. dynamic_delay = get_low_processor_usage_mode_sleep_usec();
  423. }
  424. const int target_fps = Engine::get_singleton()->get_target_fps();
  425. if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
  426. // Override the low processor usage mode sleep delay if the target FPS is lower.
  427. dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps));
  428. }
  429. if (dynamic_delay > 0) {
  430. target_ticks += dynamic_delay;
  431. uint64_t current_ticks = get_ticks_usec();
  432. if (current_ticks < target_ticks) {
  433. delay_usec(target_ticks - current_ticks);
  434. }
  435. current_ticks = get_ticks_usec();
  436. target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay);
  437. }
  438. }
  439. OS::OS() {
  440. singleton = this;
  441. Vector<Logger *> loggers;
  442. loggers.push_back(memnew(StdLogger));
  443. _set_logger(memnew(CompositeLogger(loggers)));
  444. }
  445. OS::~OS() {
  446. memdelete(_logger);
  447. singleton = nullptr;
  448. }