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  1. #!/usr/bin/env python
  2. Import("env")
  3. Import("env_modules")
  4. env_fbx = env_modules.Clone()
  5. # Make includes relative to the folder path specified here so our includes are clean
  6. env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
  7. if env["builtin_zlib"]:
  8. env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
  9. # Godot's own source files
  10. env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
  11. env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
  12. env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")
  13. env_fbx.add_source_files(env.modules_sources, "*.cpp")