gdscript.h 22 KB

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  1. /*************************************************************************/
  2. /* gdscript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_H
  31. #define GDSCRIPT_H
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/debugger/script_debugger.h"
  34. #include "core/doc_data.h"
  35. #include "core/io/resource_loader.h"
  36. #include "core/io/resource_saver.h"
  37. #include "core/object/script_language.h"
  38. #include "gdscript_function.h"
  39. class GDScriptNativeClass : public Reference {
  40. GDCLASS(GDScriptNativeClass, Reference);
  41. StringName name;
  42. protected:
  43. bool _get(const StringName &p_name, Variant &r_ret) const;
  44. static void _bind_methods();
  45. public:
  46. _FORCE_INLINE_ const StringName &get_name() const { return name; }
  47. Variant _new();
  48. Object *instance();
  49. GDScriptNativeClass(const StringName &p_name);
  50. };
  51. class GDScript : public Script {
  52. GDCLASS(GDScript, Script);
  53. bool tool = false;
  54. bool valid = false;
  55. struct MemberInfo {
  56. int index = 0;
  57. StringName setter;
  58. StringName getter;
  59. MultiplayerAPI::RPCMode rpc_mode;
  60. GDScriptDataType data_type;
  61. };
  62. friend class GDScriptInstance;
  63. friend class GDScriptFunction;
  64. friend class GDScriptAnalyzer;
  65. friend class GDScriptCompiler;
  66. friend class GDScriptLanguage;
  67. friend struct GDScriptUtilityFunctionsDefinitions;
  68. Ref<GDScriptNativeClass> native;
  69. Ref<GDScript> base;
  70. GDScript *_base = nullptr; //fast pointer access
  71. GDScript *_owner = nullptr; //for subclasses
  72. Set<StringName> members; //members are just indices to the instanced script.
  73. Map<StringName, Variant> constants;
  74. Map<StringName, GDScriptFunction *> member_functions;
  75. Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
  76. Map<StringName, Ref<GDScript>> subclasses;
  77. Map<StringName, Vector<StringName>> _signals;
  78. Vector<ScriptNetData> rpc_functions;
  79. Vector<ScriptNetData> rpc_variables;
  80. #ifdef TOOLS_ENABLED
  81. Map<StringName, int> member_lines;
  82. Map<StringName, Variant> member_default_values;
  83. List<PropertyInfo> members_cache;
  84. Map<StringName, Variant> member_default_values_cache;
  85. Ref<GDScript> base_cache;
  86. Set<ObjectID> inheriters_cache;
  87. bool source_changed_cache = false;
  88. bool placeholder_fallback_enabled = false;
  89. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  90. DocData::ClassDoc doc;
  91. Vector<DocData::ClassDoc> docs;
  92. String doc_brief_description;
  93. String doc_description;
  94. Vector<DocData::TutorialDoc> doc_tutorials;
  95. Map<String, String> doc_functions;
  96. Map<String, String> doc_variables;
  97. Map<String, String> doc_constants;
  98. Map<String, String> doc_signals;
  99. Map<String, DocData::EnumDoc> doc_enums;
  100. void _clear_doc();
  101. void _update_doc();
  102. void _add_doc(const DocData::ClassDoc &p_inner_class);
  103. #endif
  104. Map<StringName, PropertyInfo> member_info;
  105. GDScriptFunction *implicit_initializer = nullptr;
  106. GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
  107. int subclass_count = 0;
  108. Set<Object *> instances;
  109. //exported members
  110. String source;
  111. String path;
  112. String name;
  113. String fully_qualified_name;
  114. SelfList<GDScript> script_list;
  115. SelfList<GDScriptFunctionState>::List pending_func_states;
  116. void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
  117. GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
  118. void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
  119. #ifdef TOOLS_ENABLED
  120. Set<PlaceHolderScriptInstance *> placeholders;
  121. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  122. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
  123. #endif
  124. #ifdef DEBUG_ENABLED
  125. Map<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
  126. #endif
  127. bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false);
  128. void _save_orphaned_subclasses();
  129. void _init_rpc_methods_properties();
  130. void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const;
  131. void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
  132. void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const;
  133. // This method will map the class name from "Reference" to "MyClass.InnerClass".
  134. static String _get_gdscript_reference_class_name(const GDScript *p_gdscript);
  135. protected:
  136. bool _get(const StringName &p_name, Variant &r_ret) const;
  137. bool _set(const StringName &p_name, const Variant &p_value);
  138. void _get_property_list(List<PropertyInfo> *p_properties) const;
  139. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
  140. static void _bind_methods();
  141. public:
  142. virtual bool is_valid() const override { return valid; }
  143. bool inherits_script(const Ref<Script> &p_script) const override;
  144. const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
  145. const Map<StringName, Variant> &get_constants() const { return constants; }
  146. const Set<StringName> &get_members() const { return members; }
  147. const GDScriptDataType &get_member_type(const StringName &p_member) const {
  148. CRASH_COND(!member_indices.has(p_member));
  149. return member_indices[p_member].data_type;
  150. }
  151. const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
  152. const Ref<GDScriptNativeClass> &get_native() const { return native; }
  153. const String &get_script_class_name() const { return name; }
  154. virtual bool has_script_signal(const StringName &p_signal) const override;
  155. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
  156. bool is_tool() const override { return tool; }
  157. Ref<GDScript> get_base() const;
  158. const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
  159. const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
  160. StringName debug_get_member_by_index(int p_idx) const;
  161. Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  162. virtual bool can_instance() const override;
  163. virtual Ref<Script> get_base_script() const override;
  164. virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
  165. virtual ScriptInstance *instance_create(Object *p_this) override;
  166. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
  167. virtual bool instance_has(const Object *p_this) const override;
  168. virtual bool has_source_code() const override;
  169. virtual String get_source_code() const override;
  170. virtual void set_source_code(const String &p_code) override;
  171. virtual void update_exports() override;
  172. #ifdef TOOLS_ENABLED
  173. virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
  174. return docs;
  175. }
  176. #endif // TOOLS_ENABLED
  177. virtual Error reload(bool p_keep_state = false) override;
  178. void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
  179. Error load_source_code(const String &p_path);
  180. Error load_byte_code(const String &p_path);
  181. Vector<uint8_t> get_as_byte_code() const;
  182. bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
  183. virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
  184. virtual bool has_method(const StringName &p_method) const override;
  185. virtual MethodInfo get_method_info(const StringName &p_method) const override;
  186. virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
  187. virtual ScriptLanguage *get_language() const override;
  188. virtual int get_member_line(const StringName &p_member) const override {
  189. #ifdef TOOLS_ENABLED
  190. if (member_lines.has(p_member)) {
  191. return member_lines[p_member];
  192. }
  193. #endif
  194. return -1;
  195. }
  196. virtual void get_constants(Map<StringName, Variant> *p_constants) override;
  197. virtual void get_members(Set<StringName> *p_members) override;
  198. virtual Vector<ScriptNetData> get_rpc_methods() const override;
  199. virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
  200. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
  201. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
  202. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
  203. virtual Vector<ScriptNetData> get_rset_properties() const override;
  204. virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
  205. virtual StringName get_rset_property(const uint16_t p_variable_id) const override;
  206. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
  207. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
  208. #ifdef TOOLS_ENABLED
  209. virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
  210. #endif
  211. GDScript();
  212. ~GDScript();
  213. };
  214. class GDScriptInstance : public ScriptInstance {
  215. friend class GDScript;
  216. friend class GDScriptFunction;
  217. friend class GDScriptLambdaCallable;
  218. friend class GDScriptCompiler;
  219. friend struct GDScriptUtilityFunctionsDefinitions;
  220. ObjectID owner_id;
  221. Object *owner;
  222. Ref<GDScript> script;
  223. #ifdef DEBUG_ENABLED
  224. Map<StringName, int> member_indices_cache; //used only for hot script reloading
  225. #endif
  226. Vector<Variant> members;
  227. bool base_ref;
  228. SelfList<GDScriptFunctionState>::List pending_func_states;
  229. public:
  230. virtual Object *get_owner() { return owner; }
  231. virtual bool set(const StringName &p_name, const Variant &p_value);
  232. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  233. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  234. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
  235. virtual void get_method_list(List<MethodInfo> *p_list) const;
  236. virtual bool has_method(const StringName &p_method) const;
  237. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  238. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  239. virtual void notification(int p_notification);
  240. String to_string(bool *r_valid);
  241. virtual Ref<Script> get_script() const;
  242. virtual ScriptLanguage *get_language();
  243. void set_path(const String &p_path);
  244. void reload_members();
  245. virtual Vector<ScriptNetData> get_rpc_methods() const;
  246. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  247. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
  248. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
  249. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  250. virtual Vector<ScriptNetData> get_rset_properties() const;
  251. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  252. virtual StringName get_rset_property(const uint16_t p_variable_id) const;
  253. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
  254. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  255. GDScriptInstance();
  256. ~GDScriptInstance();
  257. };
  258. class GDScriptLanguage : public ScriptLanguage {
  259. friend class GDScriptFunctionState;
  260. static GDScriptLanguage *singleton;
  261. Variant *_global_array;
  262. Vector<Variant> global_array;
  263. Map<StringName, int> globals;
  264. Map<StringName, Variant> named_globals;
  265. struct CallLevel {
  266. Variant *stack;
  267. GDScriptFunction *function;
  268. GDScriptInstance *instance;
  269. int *ip;
  270. int *line;
  271. };
  272. int _debug_parse_err_line;
  273. String _debug_parse_err_file;
  274. String _debug_error;
  275. int _debug_call_stack_pos;
  276. int _debug_max_call_stack;
  277. CallLevel *_call_stack;
  278. void _add_global(const StringName &p_name, const Variant &p_value);
  279. friend class GDScriptInstance;
  280. Mutex lock;
  281. friend class GDScript;
  282. SelfList<GDScript>::List script_list;
  283. friend class GDScriptFunction;
  284. SelfList<GDScriptFunction>::List function_list;
  285. bool profiling;
  286. uint64_t script_frame_time;
  287. Map<String, ObjectID> orphan_subclasses;
  288. public:
  289. int calls;
  290. bool debug_break(const String &p_error, bool p_allow_continue = true);
  291. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  292. _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  293. if (Thread::get_main_id() != Thread::get_caller_id()) {
  294. return; //no support for other threads than main for now
  295. }
  296. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  297. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1);
  298. }
  299. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  300. //stack overflow
  301. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
  302. EngineDebugger::get_script_debugger()->debug(this);
  303. return;
  304. }
  305. _call_stack[_debug_call_stack_pos].stack = p_stack;
  306. _call_stack[_debug_call_stack_pos].instance = p_instance;
  307. _call_stack[_debug_call_stack_pos].function = p_function;
  308. _call_stack[_debug_call_stack_pos].ip = p_ip;
  309. _call_stack[_debug_call_stack_pos].line = p_line;
  310. _debug_call_stack_pos++;
  311. }
  312. _FORCE_INLINE_ void exit_function() {
  313. if (Thread::get_main_id() != Thread::get_caller_id()) {
  314. return; //no support for other threads than main for now
  315. }
  316. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  317. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1);
  318. }
  319. if (_debug_call_stack_pos == 0) {
  320. _debug_error = "Stack Underflow (Engine Bug)";
  321. EngineDebugger::get_script_debugger()->debug(this);
  322. return;
  323. }
  324. _debug_call_stack_pos--;
  325. }
  326. virtual Vector<StackInfo> debug_get_current_stack_info() {
  327. if (Thread::get_main_id() != Thread::get_caller_id()) {
  328. return Vector<StackInfo>();
  329. }
  330. Vector<StackInfo> csi;
  331. csi.resize(_debug_call_stack_pos);
  332. for (int i = 0; i < _debug_call_stack_pos; i++) {
  333. csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
  334. if (_call_stack[i].function) {
  335. csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
  336. csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
  337. }
  338. }
  339. return csi;
  340. }
  341. struct {
  342. StringName _init;
  343. StringName _notification;
  344. StringName _set;
  345. StringName _get;
  346. StringName _get_property_list;
  347. StringName _script_source;
  348. } strings;
  349. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  350. _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
  351. _FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
  352. _FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
  353. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  354. virtual String get_name() const;
  355. /* LANGUAGE FUNCTIONS */
  356. virtual void init();
  357. virtual String get_type() const;
  358. virtual String get_extension() const;
  359. virtual Error execute_file(const String &p_path);
  360. virtual void finish();
  361. /* EDITOR FUNCTIONS */
  362. virtual void get_reserved_words(List<String> *p_words) const;
  363. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  364. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  365. virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
  366. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  367. virtual bool is_using_templates();
  368. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  369. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
  370. virtual Script *create_script() const;
  371. virtual bool has_named_classes() const;
  372. virtual bool supports_builtin_mode() const;
  373. virtual bool supports_documentation() const;
  374. virtual bool can_inherit_from_file() const { return true; }
  375. virtual int find_function(const String &p_function, const String &p_code) const;
  376. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
  377. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);
  378. #ifdef TOOLS_ENABLED
  379. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
  380. #endif
  381. virtual String _get_indentation() const;
  382. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  383. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  384. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
  385. virtual void remove_named_global_constant(const StringName &p_name);
  386. /* DEBUGGER FUNCTIONS */
  387. virtual String debug_get_error() const;
  388. virtual int debug_get_stack_level_count() const;
  389. virtual int debug_get_stack_level_line(int p_level) const;
  390. virtual String debug_get_stack_level_function(int p_level) const;
  391. virtual String debug_get_stack_level_source(int p_level) const;
  392. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  393. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  394. virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
  395. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  396. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
  397. virtual void reload_all_scripts();
  398. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  399. virtual void frame();
  400. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  401. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
  402. virtual void profiling_start();
  403. virtual void profiling_stop();
  404. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  405. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  406. /* LOADER FUNCTIONS */
  407. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  408. /* GLOBAL CLASSES */
  409. virtual bool handles_global_class_type(const String &p_type) const;
  410. virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;
  411. void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
  412. Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
  413. GDScriptLanguage();
  414. ~GDScriptLanguage();
  415. };
  416. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  417. public:
  418. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
  419. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  420. virtual bool handles_type(const String &p_type) const;
  421. virtual String get_resource_type(const String &p_path) const;
  422. virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
  423. };
  424. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  425. public:
  426. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  427. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  428. virtual bool recognize(const RES &p_resource) const;
  429. };
  430. #endif // GDSCRIPT_H