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- /*************************************************************************/
- /* raycast_occlusion_cull.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef OCCLUSION_CULL_RAYCASTER_H
- #define OCCLUSION_CULL_RAYCASTER_H
- #include "core/io/image.h"
- #include "core/math/camera_matrix.h"
- #include "core/object/object.h"
- #include "core/object/reference.h"
- #include "core/templates/local_vector.h"
- #include "core/templates/rid_owner.h"
- #include "scene/resources/mesh.h"
- #include "servers/rendering/renderer_scene_occlusion_cull.h"
- #include <embree3/rtcore.h>
- class RaycastOcclusionCull : public RendererSceneOcclusionCull {
- typedef RTCRayHit16 RayPacket;
- public:
- class RaycastHZBuffer : public HZBuffer {
- private:
- Size2i packs_size;
- struct CameraRayThreadData {
- CameraMatrix camera_matrix;
- Transform camera_transform;
- bool camera_orthogonal;
- int thread_count;
- Size2i buffer_size;
- };
- void _camera_rays_threaded(uint32_t p_thread, CameraRayThreadData *p_data);
- void _generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to);
- public:
- LocalVector<RayPacket> camera_rays;
- LocalVector<uint32_t> camera_ray_masks;
- RID scenario_rid;
- virtual void clear() override;
- virtual void resize(const Size2i &p_size) override;
- void sort_rays();
- void update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
- };
- private:
- struct InstanceID {
- RID scenario;
- RID instance;
- bool operator<(const InstanceID &rhs) const {
- if (instance == rhs.instance) {
- return rhs.scenario < scenario;
- }
- return instance < rhs.instance;
- }
- InstanceID() {}
- InstanceID(RID s, RID i) :
- scenario(s), instance(i) {}
- };
- struct Occluder {
- PackedVector3Array vertices;
- PackedInt32Array indices;
- Set<InstanceID> users;
- };
- struct OccluderInstance {
- RID occluder;
- LocalVector<uint32_t> indices;
- LocalVector<Vector3> xformed_vertices;
- Transform xform;
- bool enabled = true;
- bool removed = false;
- };
- struct Scenario {
- struct RaycastThreadData {
- RayPacket *rays;
- const uint32_t *masks;
- };
- struct TransformThreadData {
- uint32_t thread_count;
- uint32_t vertex_count;
- Transform xform;
- const Vector3 *read;
- Vector3 *write;
- };
- Thread *commit_thread = nullptr;
- bool commit_done = true;
- bool dirty = false;
- bool removed = false;
- RTCScene ebr_scene[2] = { nullptr, nullptr };
- int current_scene_idx = 0;
- HashMap<RID, OccluderInstance> instances;
- Set<RID> dirty_instances; // To avoid duplicates
- LocalVector<RID> dirty_instances_array; // To iterate and split into threads
- LocalVector<RID> removed_instances;
- void _update_dirty_instance_thread(int p_idx, RID *p_instances);
- void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool);
- void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);
- void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to);
- static void _commit_scene(void *p_ud);
- bool update(ThreadWorkPool &p_thread_pool);
- void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;
- void raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const;
- };
- static RaycastOcclusionCull *raycast_singleton;
- static const int TILE_SIZE = 4;
- static const int TILE_RAYS = TILE_SIZE * TILE_SIZE;
- RTCDevice ebr_device = nullptr;
- RID_PtrOwner<Occluder> occluder_owner;
- HashMap<RID, Scenario> scenarios;
- HashMap<RID, RaycastHZBuffer> buffers;
- RS::ViewportOcclusionCullingBuildQuality build_quality;
- void _init_embree();
- public:
- virtual bool is_occluder(RID p_rid) override;
- virtual RID occluder_allocate() override;
- virtual void occluder_initialize(RID p_occluder) override;
- virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override;
- virtual void free_occluder(RID p_occluder) override;
- virtual void add_scenario(RID p_scenario) override;
- virtual void remove_scenario(RID p_scenario) override;
- virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) override;
- virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override;
- virtual void add_buffer(RID p_buffer) override;
- virtual void remove_buffer(RID p_buffer) override;
- virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
- virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
- virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
- virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
- virtual RID buffer_get_debug_texture(RID p_buffer) override;
- virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
- RaycastOcclusionCull();
- ~RaycastOcclusionCull();
- };
- #endif // OCCLUSION_CULL_RAYCASTER_H
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