gradle_export_util.h 13 KB

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  1. /*************************************************************************/
  2. /* gradle_export_util.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_GRADLE_EXPORT_UTIL_H
  31. #define GODOT_GRADLE_EXPORT_UTIL_H
  32. #include "core/io/zip_io.h"
  33. #include "core/os/dir_access.h"
  34. #include "core/os/file_access.h"
  35. #include "core/os/os.h"
  36. #include "editor/editor_export.h"
  37. const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
  38. <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
  39. <resources>
  40. <string name="godot_project_name_string">%s</string>
  41. </resources>
  42. )";
  43. DisplayServer::ScreenOrientation _get_screen_orientation() {
  44. String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
  45. DisplayServer::ScreenOrientation screen_orientation;
  46. if (orientation_settings == "portrait") {
  47. screen_orientation = DisplayServer::SCREEN_PORTRAIT;
  48. } else if (orientation_settings == "reverse_landscape") {
  49. screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
  50. } else if (orientation_settings == "reverse_portrait") {
  51. screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
  52. } else if (orientation_settings == "sensor_landscape") {
  53. screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
  54. } else if (orientation_settings == "sensor_portrait") {
  55. screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
  56. } else if (orientation_settings == "sensor") {
  57. screen_orientation = DisplayServer::SCREEN_SENSOR;
  58. } else {
  59. screen_orientation = DisplayServer::SCREEN_LANDSCAPE;
  60. }
  61. return screen_orientation;
  62. }
  63. int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
  64. switch (screen_orientation) {
  65. case DisplayServer::SCREEN_PORTRAIT:
  66. return 1;
  67. case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
  68. return 8;
  69. case DisplayServer::SCREEN_REVERSE_PORTRAIT:
  70. return 9;
  71. case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
  72. return 11;
  73. case DisplayServer::SCREEN_SENSOR_PORTRAIT:
  74. return 12;
  75. case DisplayServer::SCREEN_SENSOR:
  76. return 13;
  77. case DisplayServer::SCREEN_LANDSCAPE:
  78. default:
  79. return 0;
  80. }
  81. }
  82. String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) {
  83. switch (screen_orientation) {
  84. case DisplayServer::SCREEN_PORTRAIT:
  85. return "portrait";
  86. case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
  87. return "reverseLandscape";
  88. case DisplayServer::SCREEN_REVERSE_PORTRAIT:
  89. return "reversePortrait";
  90. case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
  91. return "userLandscape";
  92. case DisplayServer::SCREEN_SENSOR_PORTRAIT:
  93. return "userPortrait";
  94. case DisplayServer::SCREEN_SENSOR:
  95. return "fullUser";
  96. case DisplayServer::SCREEN_LANDSCAPE:
  97. default:
  98. return "landscape";
  99. }
  100. }
  101. // Utility method used to create a directory.
  102. Error create_directory(const String &p_dir) {
  103. if (!DirAccess::exists(p_dir)) {
  104. DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
  105. ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
  106. Error err = filesystem_da->make_dir_recursive(p_dir);
  107. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
  108. memdelete(filesystem_da);
  109. }
  110. return OK;
  111. }
  112. // Implementation of EditorExportSaveSharedObject.
  113. // This method will only be called as an input to export_project_files.
  114. // This method lets the .so files for all ABIs to be copied
  115. // into the gradle project from the .AAR file
  116. Error ignore_so_file(void *p_userdata, const SharedObject &p_so) {
  117. return OK;
  118. }
  119. // Writes p_data into a file at p_path, creating directories if necessary.
  120. // Note: this will overwrite the file at p_path if it already exists.
  121. Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
  122. String dir = p_path.get_base_dir();
  123. Error err = create_directory(dir);
  124. if (err != OK) {
  125. return err;
  126. }
  127. FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
  128. ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
  129. fa->store_buffer(p_data.ptr(), p_data.size());
  130. memdelete(fa);
  131. return OK;
  132. }
  133. // Writes string p_data into a file at p_path, creating directories if necessary.
  134. // Note: this will overwrite the file at p_path if it already exists.
  135. Error store_string_at_path(const String &p_path, const String &p_data) {
  136. String dir = p_path.get_base_dir();
  137. Error err = create_directory(dir);
  138. if (err != OK) {
  139. if (OS::get_singleton()->is_stdout_verbose()) {
  140. print_error("Unable to write data into " + p_path);
  141. }
  142. return err;
  143. }
  144. FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
  145. ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
  146. fa->store_string(p_data);
  147. memdelete(fa);
  148. return OK;
  149. }
  150. // Implementation of EditorExportSaveFunction.
  151. // This method will only be called as an input to export_project_files.
  152. // It is used by the export_project_files method to save all the asset files into the gradle project.
  153. // It's functionality mirrors that of the method save_apk_file.
  154. // This method will be called ONLY when custom build is enabled.
  155. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
  156. String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
  157. print_verbose("Saving project files from " + p_path + " into " + dst_path);
  158. Error err = store_file_at_path(dst_path, p_data);
  159. return err;
  160. }
  161. // Creates strings.xml files inside the gradle project for different locales.
  162. Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
  163. print_verbose("Creating strings resources for supported locales for project " + project_name);
  164. // Stores the string into the default values directory.
  165. String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
  166. store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
  167. // Searches the Gradle project res/ directory to find all supported locales
  168. DirAccessRef da = DirAccess::open("res://android/build/res");
  169. if (!da) {
  170. if (OS::get_singleton()->is_stdout_verbose()) {
  171. print_error("Unable to open Android resources directory.");
  172. }
  173. return ERR_CANT_OPEN;
  174. }
  175. da->list_dir_begin();
  176. while (true) {
  177. String file = da->get_next();
  178. if (file == "") {
  179. break;
  180. }
  181. if (!file.begins_with("values-")) {
  182. // NOTE: This assumes all directories that start with "values-" are for localization.
  183. continue;
  184. }
  185. String locale = file.replace("values-", "").replace("-r", "_");
  186. String property_name = "application/config/name_" + locale;
  187. String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
  188. if (ProjectSettings::get_singleton()->has_setting(property_name)) {
  189. String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
  190. String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
  191. print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
  192. store_string_at_path(locale_directory, processed_xml_string);
  193. } else {
  194. // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
  195. store_string_at_path(locale_directory, processed_default_xml_string);
  196. }
  197. }
  198. da->list_dir_end();
  199. return OK;
  200. }
  201. String bool_to_string(bool v) {
  202. return v ? "true" : "false";
  203. }
  204. String _get_gles_tag() {
  205. bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" &&
  206. !ProjectSettings::get_singleton()->get("rendering/driver/fallback_to_gles2");
  207. return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
  208. }
  209. String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {
  210. String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\"";
  211. String sizes[] = { "small", "normal", "large", "xlarge" };
  212. size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]);
  213. for (size_t i = 0; i < num_sizes; i++) {
  214. String feature_name = vformat("screen/support_%s", sizes[i]);
  215. String feature_support = bool_to_string(p_preset->get(feature_name));
  216. String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support);
  217. manifest_screen_sizes += xml_entry;
  218. }
  219. manifest_screen_sizes += " />\n";
  220. return manifest_screen_sizes;
  221. }
  222. String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
  223. String manifest_xr_features;
  224. bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
  225. if (uses_xr) {
  226. int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
  227. if (hand_tracking_index == 1) {
  228. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
  229. } else if (hand_tracking_index == 2) {
  230. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n";
  231. }
  232. }
  233. return manifest_xr_features;
  234. }
  235. String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
  236. String package_name = p_preset->get("package/unique_name");
  237. String manifest_instrumentation_text = vformat(
  238. " <instrumentation\n"
  239. " tools:node=\"replace\"\n"
  240. " android:name=\".GodotInstrumentation\"\n"
  241. " android:icon=\"@mipmap/icon\"\n"
  242. " android:label=\"@string/godot_project_name_string\"\n"
  243. " android:targetPackage=\"%s\" />\n",
  244. package_name);
  245. return manifest_instrumentation_text;
  246. }
  247. String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
  248. bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
  249. String orientation = _get_android_orientation_label(_get_screen_orientation());
  250. String manifest_activity_text = vformat(
  251. " <activity android:name=\"com.godot.game.GodotApp\" "
  252. "tools:replace=\"android:screenOrientation\" "
  253. "android:screenOrientation=\"%s\">\n",
  254. orientation);
  255. if (!uses_xr) {
  256. manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
  257. }
  258. manifest_activity_text += " </activity>\n";
  259. return manifest_activity_text;
  260. }
  261. String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
  262. String manifest_application_text =
  263. " <application android:label=\"@string/godot_project_name_string\"\n"
  264. " android:allowBackup=\"false\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
  265. " android:icon=\"@mipmap/icon\">\n\n";
  266. manifest_application_text += _get_activity_tag(p_preset);
  267. manifest_application_text += " </application>\n";
  268. return manifest_application_text;
  269. }
  270. #endif //GODOT_GRADLE_EXPORT_UTIL_H