navigation_server_2d.cpp 14 KB

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  1. /*************************************************************************/
  2. /* navigation_server_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "servers/navigation_server_2d.h"
  31. #include "core/math/transform.h"
  32. #include "core/math/transform_2d.h"
  33. #include "servers/navigation_server_3d.h"
  34. /**
  35. @author AndreaCatania
  36. */
  37. NavigationServer2D *NavigationServer2D::singleton = nullptr;
  38. #define FORWARD_0_C(FUNC_NAME) \
  39. NavigationServer2D::FUNC_NAME() \
  40. const { \
  41. return NavigationServer3D::get_singleton()->FUNC_NAME(); \
  42. }
  43. #define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
  44. NavigationServer2D::FUNC_NAME(T_0 D_0) { \
  45. return NavigationServer3D::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \
  46. }
  47. #define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \
  48. NavigationServer2D::FUNC_NAME(T_0 D_0) \
  49. const { \
  50. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
  51. }
  52. #define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
  53. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \
  54. const { \
  55. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
  56. }
  57. #define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
  58. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \
  59. const { \
  60. return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
  61. }
  62. #define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
  63. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
  64. const { \
  65. return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
  66. }
  67. #define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
  68. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
  69. const { \
  70. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
  71. }
  72. #define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
  73. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
  74. const { \
  75. return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
  76. }
  77. #define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
  78. NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
  79. const { \
  80. return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \
  81. }
  82. static RID rid_to_rid(const RID d) {
  83. return d;
  84. }
  85. static bool bool_to_bool(const bool d) {
  86. return d;
  87. }
  88. static int int_to_int(const int d) {
  89. return d;
  90. }
  91. static uint32_t uint32_to_uint32(const uint32_t d) {
  92. return d;
  93. }
  94. static real_t real_to_real(const real_t d) {
  95. return d;
  96. }
  97. static Vector3 v2_to_v3(const Vector2 d) {
  98. return Vector3(d.x, 0.0, d.y);
  99. }
  100. static Vector2 v3_to_v2(const Vector3 &d) {
  101. return Vector2(d.x, d.z);
  102. }
  103. static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
  104. Vector<Vector2> nd;
  105. nd.resize(d.size());
  106. for (int i(0); i < nd.size(); i++) {
  107. nd.write[i] = v3_to_v2(d[i]);
  108. }
  109. return nd;
  110. }
  111. static Transform trf2_to_trf3(const Transform2D &d) {
  112. Vector3 o(v2_to_v3(d.get_origin()));
  113. Basis b;
  114. b.rotate(Vector3(0, -1, 0), d.get_rotation());
  115. b.scale(v2_to_v3(d.get_scale()));
  116. return Transform(b, o);
  117. }
  118. static Object *obj_to_obj(Object *d) {
  119. return d;
  120. }
  121. static StringName sn_to_sn(StringName &d) {
  122. return d;
  123. }
  124. static Variant var_to_var(Variant &d) {
  125. return d;
  126. }
  127. static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
  128. if (d.is_valid()) {
  129. return d->get_mesh();
  130. } else {
  131. return Ref<NavigationMesh>();
  132. }
  133. }
  134. void NavigationServer2D::_emit_map_changed(RID p_map) {
  135. emit_signal("map_changed", p_map);
  136. }
  137. void NavigationServer2D::_bind_methods() {
  138. ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
  139. ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
  140. ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &NavigationServer2D::map_is_active);
  141. ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size);
  142. ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
  143. ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
  144. ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
  145. ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
  146. ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
  147. ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
  148. ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
  149. ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
  150. ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer2D::region_set_layers);
  151. ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer2D::region_get_layers);
  152. ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
  153. ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &NavigationServer2D::region_set_navpoly);
  154. ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
  155. ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
  156. ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
  157. ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
  158. ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
  159. ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &NavigationServer2D::agent_set_neighbor_dist);
  160. ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
  161. ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer2D::agent_set_time_horizon);
  162. ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius);
  163. ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed);
  164. ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity);
  165. ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer2D::agent_set_target_velocity);
  166. ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
  167. ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
  168. ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant()));
  169. ClassDB::bind_method(D_METHOD("free", "object"), &NavigationServer2D::free);
  170. ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
  171. }
  172. NavigationServer2D::NavigationServer2D() {
  173. singleton = this;
  174. ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
  175. NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
  176. }
  177. NavigationServer2D::~NavigationServer2D() {
  178. singleton = nullptr;
  179. }
  180. RID FORWARD_0_C(map_create);
  181. void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
  182. bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
  183. void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
  184. real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
  185. void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
  186. real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
  187. Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);
  188. Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
  189. RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
  190. RID FORWARD_0_C(region_create);
  191. void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
  192. void FORWARD_2_C(region_set_layers, RID, p_region, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
  193. uint32_t FORWARD_1_C(region_get_layers, RID, p_region, rid_to_rid);
  194. void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
  195. void NavigationServer2D::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
  196. NavigationServer3D::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
  197. }
  198. int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
  199. Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
  200. Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
  201. RID NavigationServer2D::agent_create() const {
  202. RID agent = NavigationServer3D::get_singleton()->agent_create();
  203. NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, true);
  204. return agent;
  205. }
  206. void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
  207. void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
  208. void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
  209. void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
  210. void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
  211. void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
  212. void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
  213. void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
  214. void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
  215. void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
  216. bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
  217. void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var);
  218. void FORWARD_1_C(free, RID, p_object, rid_to_rid);