Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews 5f4a0bec2d Merge pull request #102071 from Meorge/feat/uid-upgrader пре 7 месеци
.github b8480ffa21 CI: Change godot-cpp from workflow to action пре 7 месеци
core 5c6d7bfb98 Change `VariantUtility` to prevent undef `print_verbose` пре 7 месеци
doc 3c80c14092 Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode пре 7 месеци
drivers 3ba6ac0f66 Merge pull request #102143 from MathdudeMan/shader-error пре 7 месеци
editor 5f4a0bec2d Merge pull request #102071 from Meorge/feat/uid-upgrader пре 7 месеци
main 86002e1a3c Merge pull request #100882 from smix8/node_navmesh_geo_parsers пре 8 месеци
misc 104857687c Update `ucaps.h` to contain proper case matchings пре 7 месеци
modules b7deb853c9 Merge pull request #102029 from mihe/jolt/area-mass-properties пре 7 месеци
platform 59406ce250 Merge pull request #101706 from bruvzg/ios_exp_prov_validation пре 7 месеци
scene d774f697d3 Fully enable HDR2D when the setting is changed. This allows toggling HDR2D without restarting. пре 7 месеци
servers ee4acfbfbf Merge pull request #95669 from kleonc/y_sort_fix_root_double_modulate пре 7 месеци
tests c032ce4050 Merge pull request #101613 from kitbdev/fix-te-hover-mouse-exit пре 7 месеци
thirdparty 1823460787 Add missing `cstdint` includes for GCC 15 пре 7 месеци
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config пре 8 месеци
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.clangd debf19a4e5 Style: Add `.clangd` config пре 8 месеци
.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic пре 8 месеци
.git-blame-ignore-revs 2c9620f24c `clang-format` commit to `.git-blame-ignore-revs` пре 8 месеци
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes пре 1 година
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support пре 9 месеци
.mailmap a1b081f45c Update AUTHORS and DONORS list пре 1 година
.pre-commit-config.yaml 048f8442e3 Style: Minor pre-commit & `yaml` adjustments пре 8 месеци
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list пре 1 година
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 пре 1 година
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link пре 1 година
COPYRIGHT.txt 72856f304f Make COPYRIGHT.txt compliant with specification пре 8 месеци
DONORS.md a1b081f45c Update AUTHORS and DONORS list пре 1 година
LICENSE.txt d95794ec8a One Copyright Update to rule them all пре 2 година
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files пре 1 година
README.md dff6752ac8 Cleanup various repository documentation files пре 1 година
SConstruct 90208f7dd4 SCons: Fix handling of platform-specific tools, notably `mingw` пре 7 месеци
gles3_builders.py 73278bf35d SCons: Properly `NoCache` all text files пре 8 месеци
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files пре 8 месеци
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. пре 1 година
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` пре 1 година
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icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` пре 1 година
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` пре 1 година
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths пре 2 година
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` пре 1 година
methods.py b12ca37be6 [Buildsystem] Break after purging cache пре 8 месеци
platform_methods.py e0693f8ad8 Add loongarch64 support пре 9 месеци
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files пре 8 месеци
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive пре 10 месеци
version.py 6d3e66badf Bump version to 4.4-beta пре 8 месеци

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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