Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 6122cf3178 Web: Workaround Emscripten 3.1.42+ LTO regression 1 year ago
.github 6122cf3178 Web: Workaround Emscripten 3.1.42+ LTO regression 1 year ago
core cdce948473 Fix GCC -Wmaybe-uninitialized warnings 1 year ago
doc f6f2b0897a Propagate error correctly when max texture size for lightmaps is too small. 1 year ago
drivers 4e539028fb Fix memory access error for `MultiMesh` with GLES3 1 year ago
editor ef1d0cda30 Automatically add path to built-in scripts 1 year ago
main 56a0004478 Don't use splash minimum display time in editor 1 year ago
misc ee009d26da Fix API validation script on macOS. 1 year ago
modules 9332a2b387 Fix dumping of signal API parameters 1 year ago
platform 6122cf3178 Web: Workaround Emscripten 3.1.42+ LTO regression 1 year ago
scene f6f2b0897a Propagate error correctly when max texture size for lightmaps is too small. 1 year ago
servers 3c5f715053 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 1 year ago
tests e7978fe277 Fix Curve3D baking up vectors for nontrivial curves. 1 year ago
thirdparty dc1c3d03da [ENet] Update to upstream master. 1 year ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 years ago
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 years ago
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 years ago
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 years ago
CHANGELOG.md 6884be6b17 Bump version to 4.1.2-rc 2 years ago
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 years ago
COPYRIGHT.txt b47d786921 miniupnpc: Update to version 2.2.5 1 year ago
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 years ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 491ded1898 Minor typo and docs URL fixes 2 years ago
SConstruct 21adf29b8e SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes` 1 year ago
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
methods.py cd2e003a05 Build system: add option for MSVC incremental linking. 1 year ago
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 years ago
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
version.py 6884be6b17 Bump version to 4.1.2-rc 2 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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