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Rémi Verschelde 614566ddb5 RemoteDebugger: Fix possible division by zero 4 years ago
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 years ago
core 614566ddb5 RemoteDebugger: Fix possible division by zero 4 years ago
doc a5b5ac47b8 Remove trivial examples in the ItemList class documentation 4 years ago
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editor ec7053259b Merge pull request #41437 from KoBeWi/put_it_here 4 years ago
main 89283b7b53 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts. 4 years ago
misc 4404eb57e4 [HTML5] Make editor HTML build tag scons4-proof. 4 years ago
modules 338fa05acc Merge pull request #43768 from sjml/mac-mono-export-fix 4 years ago
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scene 372b1b8f68 Revert "Add size check in Control._edit_set_state to prevent crash" 4 years ago
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thirdparty 76c6007aa6 Cleanup: Remove executable bit from files which don't need it 4 years ago
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 years ago
.editorconfig 076b17ff6c Use space indentation for all YAML files in `.editorconfig` 4 years ago
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 years ago
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 1c58514c18 Update AUTHORS and DONORS list 4 years ago
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CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 years ago
CONTRIBUTING.md ea6ea8de86 Recommend minimal reproduction projects written in GDScript instead of C# 4 years ago
COPYRIGHT.txt 333f184734 Cylinder support in Godot Physics 3D 4 years ago
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
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SConstruct 42f6d7a401 SCons: Fix profile type. It is a string 4 years ago
glsl_builders.py 2787ad65be RenderingServer reorganization 4 years ago
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
methods.py b97ef35585 SCons: Properly handle overriding default values to bool options 4 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 years ago
version.py b5334d14f7 Update copyright statements to 2021 4 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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