Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

bruvzg 6510e11ae9 Fix memory leak when accessing/listing system fonts. 3 éve
.github 49632bf993 Check also GLES3 in CI 3 éve
core 35f71461f9 Merge pull request #63258 from Calinou/gdextension-print-expected-config-os-arch 3 éve
doc f8f665b03e Added to Sprite3D Documentation 3 éve
drivers e7464e7a30 Fix macOS and iOS defines in the rendering code. 3 éve
editor 682dbe5d00 Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax 3 éve
main c939f336d6 Only define `keep_screen_on` project setting once 3 éve
misc 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 éve
modules f8383a7c72 Merge pull request #64099 from A-Lamia/lsp_uri_path_fixes 3 éve
platform 6510e11ae9 Fix memory leak when accessing/listing system fonts. 3 éve
scene d9d5990c51 Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo 3 éve
servers f50f0844e9 Fix resource leaks in VoxelGI 3 éve
tests 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 3 éve
thirdparty 557953d844 Merge pull request #62847 from RandomShaper/upgrade_spirv_reflect 3 éve
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 éve
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 éve
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 éve
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 éve
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 éve
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 éve
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 éve
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 éve
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 éve
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 éve
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 éve
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 éve
LICENSE.txt fe52458154 Update copyright statements to 2022 3 éve
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 éve
README.md 0f1ace5b6a README updates and improvements, link license page 3 éve
SConstruct e3876899d3 Merge pull request #63919 from Faless/scons/4.x_easy_deps 3 éve
gles3_builders.py 455c06ecd4 Implement Vector4, Vector4i, Projection 3 éve
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 éve
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
methods.py 951a1016d3 [Scons] Implement module dependency sorting. 3 éve
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 éve
version.py 2b61d02f7e Bump version to 4.0-alpha 3 éve

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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