rendering_shader_container_vulkan.h 3.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. /**************************************************************************/
  2. /* rendering_shader_container_vulkan.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "servers/rendering/rendering_shader_container.h"
  32. class RenderingShaderContainerVulkan : public RenderingShaderContainer {
  33. GDSOFTCLASS(RenderingShaderContainerVulkan, RenderingShaderContainer);
  34. public:
  35. static const uint32_t FORMAT_VERSION;
  36. enum CompressionFlagsVulkan {
  37. COMPRESSION_FLAG_SMOLV = 0x10000,
  38. };
  39. bool debug_info_enabled = false;
  40. protected:
  41. virtual uint32_t _format() const override;
  42. virtual uint32_t _format_version() const override;
  43. virtual bool _set_code_from_spirv(Span<ReflectedShaderStage> p_spirv) override;
  44. public:
  45. RenderingShaderContainerVulkan(bool p_debug_info_enabled);
  46. };
  47. class RenderingShaderContainerFormatVulkan : public RenderingShaderContainerFormat {
  48. private:
  49. bool debug_info_enabled = false;
  50. public:
  51. virtual Ref<RenderingShaderContainer> create_container() const override;
  52. virtual ShaderLanguageVersion get_shader_language_version() const override;
  53. virtual ShaderSpirvVersion get_shader_spirv_version() const override;
  54. void set_debug_info_enabled(bool p_debug_info_enabled);
  55. RenderingShaderContainerFormatVulkan();
  56. virtual ~RenderingShaderContainerFormatVulkan();
  57. };