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Poommetee Ketson 66f60a848e Merge pull request #13419 from marcelofg55/wasapi_fix3 7 ani în urmă
core 9678231b10 Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 7 ani în urmă
doc 2ab7a0f64c doc: Fix misplaced constant description 7 ani în urmă
drivers a3f0ffdf24 Fix wasapi going silent when number of channels are not supported 7 ani în urmă
editor 4b80bc3303 Fixed editor settings disappearing (caused by uninitialized variable). 7 ani în urmă
main a65c0939fd disable caching for targets using helper functions 7 ani în urmă
misc 8f0f327f02 Allow configuring iOS export 7 ani în urmă
modules 2336927043 Fixed bullet server null pointer check 7 ani în urmă
platform 4c930f3663 Needed a broader search path flag 7 ani în urmă
scene 4bd4d13570 Ported 'Exclude Parent' from Raycast2D to Raycast 7 ani în urmă
servers a65c0939fd disable caching for targets using helper functions 7 ani în urmă
thirdparty 7f68960be5 glad: Sync with upstream 0.1.16a0 7 ani în urmă
.appveyor.yml a4a222d62d use the same cache for all branches for appveyor 7 ani în urmă
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 ani în urmă
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 ani în urmă
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 ani în urmă
.gitignore 589976321c Add cpp.hint file to improve IntelliSense 7 ani în urmă
.travis.yml a4a222d62d use the same cache for all branches for appveyor 7 ani în urmă
AUTHORS.md b24df892fe Update my name in AUTHORS.md 7 ani în urmă
CONTRIBUTING.md efe2558519 fix some typos 7 ani în urmă
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 ani în urmă
DONORS.md 63e91029b1 Update AUTHORS and DONORS list 7 ani în urmă
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 ani în urmă
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 8 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md 91adb58d3d Add screenshot to the README 8 ani în urmă
SConstruct a65c0939fd disable caching for targets using helper functions 7 ani în urmă
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 ani în urmă
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py a65c0939fd disable caching for targets using helper functions 7 ani în urmă
version.py d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze* 7 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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