Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fabio Alessandrelli 67265d14f7 [MP] Move engine and editor profilers to a plugin. 3 年 前
.github ee43b7da28 Merge pull request #68543 from DarkKilauea/msvc-problem-matcher 3 年 前
core 67265d14f7 [MP] Move engine and editor profilers to a plugin. 3 年 前
doc d568b25e36 [Editor] Better expose EditorDebuggerPlugin. 3 年 前
drivers 63cded6a85 Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline 3 年 前
editor 67265d14f7 [MP] Move engine and editor profilers to a plugin. 3 年 前
main ba9e619b51 Use forward-declarations in EditorPlugin where possible 3 年 前
misc e5950c5c1c Merge pull request #60273 from Calinou/cli-export-release-rename 3 年 前
modules 67265d14f7 [MP] Move engine and editor profilers to a plugin. 3 年 前
platform 1b3ed1b3ba Merge pull request #68631 from pkdawson/fix-icondir-buffer-overflow 3 年 前
scene 67265d14f7 [MP] Move engine and editor profilers to a plugin. 3 年 前
servers 63cded6a85 Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline 3 年 前
tests d9f066d5fa Remove duplicate project settings definitions 3 年 前
thirdparty 0181d005c9 vulkan: Update all components to Vulkan SDK 1.3.231.1 3 年 前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年 前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年 前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年 前
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 年 前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年 前
.gitignore 6946bc56ef Merge pull request #67309 from groud/implement_gdnative_interface_h_dump 3 年 前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年 前
.mailmap 28cba04cd2 Update AUTHORS and DONORS list 3 年 前
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 年 前
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 年 前
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年 前
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 年 前
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 年 前
LICENSE.txt fe52458154 Update copyright statements to 2022 3 年 前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 5 年 前
README.md db687b1fcd Remove LGTM badge 3 年 前
SConstruct 9a33c97c2a Add console wrapper app to handle console i/o redirection on Windows. 3 年 前
gles3_builders.py 2cea42cc7f Rename Projection `matrix` to `columns` 3 年 前
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 年 前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 年 前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 年 前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 年 前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 年 前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 年 前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 5 年 前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 年 前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 5 年 前
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 3 年 前
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年 前
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 年 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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