core_bind.h 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592
  1. /*************************************************************************/
  2. /* core_bind.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CORE_BIND_H
  31. #define CORE_BIND_H
  32. #include "core/debugger/engine_profiler.h"
  33. #include "core/io/image.h"
  34. #include "core/io/resource_loader.h"
  35. #include "core/io/resource_saver.h"
  36. #include "core/object/script_language.h"
  37. #include "core/os/os.h"
  38. #include "core/os/semaphore.h"
  39. #include "core/os/thread.h"
  40. #include "core/templates/safe_refcount.h"
  41. class MainLoop;
  42. template <typename T>
  43. class TypedArray;
  44. namespace core_bind {
  45. class ResourceLoader : public Object {
  46. GDCLASS(ResourceLoader, Object);
  47. protected:
  48. static void _bind_methods();
  49. static ResourceLoader *singleton;
  50. public:
  51. enum ThreadLoadStatus {
  52. THREAD_LOAD_INVALID_RESOURCE,
  53. THREAD_LOAD_IN_PROGRESS,
  54. THREAD_LOAD_FAILED,
  55. THREAD_LOAD_LOADED
  56. };
  57. enum CacheMode {
  58. CACHE_MODE_IGNORE, // Resource and subresources do not use path cache, no path is set into resource.
  59. CACHE_MODE_REUSE, // Resource and subresources use patch cache, reuse existing loaded resources instead of loading from disk when available.
  60. CACHE_MODE_REPLACE, // Resource and subresource use path cache, but replace existing loaded resources when available with information from disk.
  61. };
  62. static ResourceLoader *get_singleton() { return singleton; }
  63. Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE);
  64. ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
  65. Ref<Resource> load_threaded_get(const String &p_path);
  66. Ref<Resource> load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE);
  67. Vector<String> get_recognized_extensions_for_type(const String &p_type);
  68. void add_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader, bool p_at_front);
  69. void remove_resource_format_loader(Ref<ResourceFormatLoader> p_format_loader);
  70. void set_abort_on_missing_resources(bool p_abort);
  71. PackedStringArray get_dependencies(const String &p_path);
  72. bool has_cached(const String &p_path);
  73. bool exists(const String &p_path, const String &p_type_hint = "");
  74. ResourceUID::ID get_resource_uid(const String &p_path);
  75. ResourceLoader() { singleton = this; }
  76. };
  77. class ResourceSaver : public Object {
  78. GDCLASS(ResourceSaver, Object);
  79. protected:
  80. static void _bind_methods();
  81. static ResourceSaver *singleton;
  82. public:
  83. enum SaverFlags {
  84. FLAG_NONE = 0,
  85. FLAG_RELATIVE_PATHS = 1,
  86. FLAG_BUNDLE_RESOURCES = 2,
  87. FLAG_CHANGE_PATH = 4,
  88. FLAG_OMIT_EDITOR_PROPERTIES = 8,
  89. FLAG_SAVE_BIG_ENDIAN = 16,
  90. FLAG_COMPRESS = 32,
  91. FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
  92. };
  93. static ResourceSaver *get_singleton() { return singleton; }
  94. Error save(const Ref<Resource> &p_resource, const String &p_path, BitField<SaverFlags> p_flags);
  95. Vector<String> get_recognized_extensions(const Ref<Resource> &p_resource);
  96. void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front);
  97. void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
  98. ResourceSaver() { singleton = this; }
  99. };
  100. class OS : public Object {
  101. GDCLASS(OS, Object);
  102. protected:
  103. static void _bind_methods();
  104. static OS *singleton;
  105. public:
  106. enum RenderingDriver {
  107. RENDERING_DRIVER_VULKAN,
  108. RENDERING_DRIVER_OPENGL3,
  109. };
  110. enum Weekday {
  111. DAY_SUNDAY,
  112. DAY_MONDAY,
  113. DAY_TUESDAY,
  114. DAY_WEDNESDAY,
  115. DAY_THURSDAY,
  116. DAY_FRIDAY,
  117. DAY_SATURDAY
  118. };
  119. enum Month {
  120. // Start at 1 to follow Windows SYSTEMTIME structure
  121. // https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
  122. MONTH_JANUARY = 1,
  123. MONTH_FEBRUARY,
  124. MONTH_MARCH,
  125. MONTH_APRIL,
  126. MONTH_MAY,
  127. MONTH_JUNE,
  128. MONTH_JULY,
  129. MONTH_AUGUST,
  130. MONTH_SEPTEMBER,
  131. MONTH_OCTOBER,
  132. MONTH_NOVEMBER,
  133. MONTH_DECEMBER
  134. };
  135. virtual PackedStringArray get_connected_midi_inputs();
  136. virtual void open_midi_inputs();
  137. virtual void close_midi_inputs();
  138. void set_low_processor_usage_mode(bool p_enabled);
  139. bool is_in_low_processor_usage_mode() const;
  140. void set_low_processor_usage_mode_sleep_usec(int p_usec);
  141. int get_low_processor_usage_mode_sleep_usec() const;
  142. void alert(const String &p_alert, const String &p_title = "ALERT!");
  143. void crash(const String &p_message);
  144. Vector<String> get_system_fonts() const;
  145. String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const;
  146. String get_executable_path() const;
  147. String read_string_from_stdin(bool p_block = true);
  148. int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
  149. int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
  150. int create_instance(const Vector<String> &p_arguments);
  151. Error kill(int p_pid);
  152. Error shell_open(String p_uri);
  153. bool is_process_running(int p_pid) const;
  154. int get_process_id() const;
  155. void set_restart_on_exit(bool p_restart, const Vector<String> &p_restart_arguments = Vector<String>());
  156. bool is_restart_on_exit_set() const;
  157. Vector<String> get_restart_on_exit_arguments() const;
  158. bool has_environment(const String &p_var) const;
  159. String get_environment(const String &p_var) const;
  160. bool set_environment(const String &p_var, const String &p_value) const;
  161. String get_name() const;
  162. String get_distribution_name() const;
  163. String get_version() const;
  164. Vector<String> get_cmdline_args();
  165. Vector<String> get_cmdline_user_args();
  166. Vector<String> get_video_adapter_driver_info() const;
  167. String get_locale() const;
  168. String get_locale_language() const;
  169. String get_model_name() const;
  170. bool is_debug_build() const;
  171. String get_unique_id() const;
  172. String get_keycode_string(Key p_code) const;
  173. bool is_keycode_unicode(char32_t p_unicode) const;
  174. Key find_keycode_from_string(const String &p_code) const;
  175. void set_use_file_access_save_and_swap(bool p_enable);
  176. uint64_t get_static_memory_usage() const;
  177. uint64_t get_static_memory_peak_usage() const;
  178. void delay_usec(int p_usec) const;
  179. void delay_msec(int p_msec) const;
  180. uint64_t get_ticks_msec() const;
  181. uint64_t get_ticks_usec() const;
  182. bool is_userfs_persistent() const;
  183. bool is_stdout_verbose() const;
  184. int get_processor_count() const;
  185. String get_processor_name() const;
  186. enum SystemDir {
  187. SYSTEM_DIR_DESKTOP,
  188. SYSTEM_DIR_DCIM,
  189. SYSTEM_DIR_DOCUMENTS,
  190. SYSTEM_DIR_DOWNLOADS,
  191. SYSTEM_DIR_MOVIES,
  192. SYSTEM_DIR_MUSIC,
  193. SYSTEM_DIR_PICTURES,
  194. SYSTEM_DIR_RINGTONES,
  195. };
  196. String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
  197. Error move_to_trash(const String &p_path) const;
  198. String get_user_data_dir() const;
  199. String get_config_dir() const;
  200. String get_data_dir() const;
  201. String get_cache_dir() const;
  202. Error set_thread_name(const String &p_name);
  203. Thread::ID get_thread_caller_id() const;
  204. Thread::ID get_main_thread_id() const;
  205. bool has_feature(const String &p_feature) const;
  206. bool request_permission(const String &p_name);
  207. bool request_permissions();
  208. Vector<String> get_granted_permissions() const;
  209. static OS *get_singleton() { return singleton; }
  210. OS() { singleton = this; }
  211. };
  212. class Geometry2D : public Object {
  213. GDCLASS(Geometry2D, Object);
  214. static Geometry2D *singleton;
  215. protected:
  216. static void _bind_methods();
  217. public:
  218. static Geometry2D *get_singleton();
  219. Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
  220. Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
  221. Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
  222. Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
  223. Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
  224. bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
  225. bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
  226. real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
  227. bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
  228. bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
  229. Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
  230. Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
  231. Vector<Point2> convex_hull(const Vector<Point2> &p_points);
  232. TypedArray<PackedVector2Array> decompose_polygon_in_convex(const Vector<Vector2> &p_polygon);
  233. enum PolyBooleanOperation {
  234. OPERATION_UNION,
  235. OPERATION_DIFFERENCE,
  236. OPERATION_INTERSECTION,
  237. OPERATION_XOR
  238. };
  239. // 2D polygon boolean operations.
  240. TypedArray<PackedVector2Array> merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
  241. TypedArray<PackedVector2Array> clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
  242. TypedArray<PackedVector2Array> intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
  243. TypedArray<PackedVector2Array> exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
  244. // 2D polyline vs polygon operations.
  245. TypedArray<PackedVector2Array> clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
  246. TypedArray<PackedVector2Array> intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
  247. // 2D offset polygons/polylines.
  248. enum PolyJoinType {
  249. JOIN_SQUARE,
  250. JOIN_ROUND,
  251. JOIN_MITER
  252. };
  253. enum PolyEndType {
  254. END_POLYGON,
  255. END_JOINED,
  256. END_BUTT,
  257. END_SQUARE,
  258. END_ROUND
  259. };
  260. TypedArray<PackedVector2Array> offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
  261. TypedArray<PackedVector2Array> offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
  262. Dictionary make_atlas(const Vector<Size2> &p_rects);
  263. Geometry2D() { singleton = this; }
  264. };
  265. class Geometry3D : public Object {
  266. GDCLASS(Geometry3D, Object);
  267. static Geometry3D *singleton;
  268. protected:
  269. static void _bind_methods();
  270. public:
  271. static Geometry3D *get_singleton();
  272. TypedArray<Plane> build_box_planes(const Vector3 &p_extents);
  273. TypedArray<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
  274. TypedArray<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
  275. Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
  276. Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
  277. Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
  278. Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
  279. Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
  280. Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
  281. Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
  282. Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
  283. Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
  284. Geometry3D() { singleton = this; }
  285. };
  286. class Marshalls : public Object {
  287. GDCLASS(Marshalls, Object);
  288. static Marshalls *singleton;
  289. protected:
  290. static void _bind_methods();
  291. public:
  292. static Marshalls *get_singleton();
  293. String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
  294. Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
  295. String raw_to_base64(const Vector<uint8_t> &p_arr);
  296. Vector<uint8_t> base64_to_raw(const String &p_str);
  297. String utf8_to_base64(const String &p_str);
  298. String base64_to_utf8(const String &p_str);
  299. Marshalls() { singleton = this; }
  300. ~Marshalls() { singleton = nullptr; }
  301. };
  302. class Mutex : public RefCounted {
  303. GDCLASS(Mutex, RefCounted);
  304. ::Mutex mutex;
  305. static void _bind_methods();
  306. public:
  307. void lock();
  308. Error try_lock();
  309. void unlock();
  310. };
  311. class Semaphore : public RefCounted {
  312. GDCLASS(Semaphore, RefCounted);
  313. ::Semaphore semaphore;
  314. static void _bind_methods();
  315. public:
  316. void wait();
  317. Error try_wait();
  318. void post();
  319. };
  320. class Thread : public RefCounted {
  321. GDCLASS(Thread, RefCounted);
  322. protected:
  323. Variant ret;
  324. SafeFlag running;
  325. Callable target_callable;
  326. ::Thread thread;
  327. static void _bind_methods();
  328. static void _start_func(void *ud);
  329. public:
  330. enum Priority {
  331. PRIORITY_LOW,
  332. PRIORITY_NORMAL,
  333. PRIORITY_HIGH,
  334. PRIORITY_MAX
  335. };
  336. Error start(const Callable &p_callable, Priority p_priority = PRIORITY_NORMAL);
  337. String get_id() const;
  338. bool is_started() const;
  339. bool is_alive() const;
  340. Variant wait_to_finish();
  341. };
  342. namespace special {
  343. class ClassDB : public Object {
  344. GDCLASS(ClassDB, Object);
  345. protected:
  346. static void _bind_methods();
  347. public:
  348. PackedStringArray get_class_list() const;
  349. PackedStringArray get_inheriters_from_class(const StringName &p_class) const;
  350. StringName get_parent_class(const StringName &p_class) const;
  351. bool class_exists(const StringName &p_class) const;
  352. bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const;
  353. bool can_instantiate(const StringName &p_class) const;
  354. Variant instantiate(const StringName &p_class) const;
  355. bool has_signal(StringName p_class, StringName p_signal) const;
  356. Dictionary get_signal(StringName p_class, StringName p_signal) const;
  357. TypedArray<Dictionary> get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
  358. TypedArray<Dictionary> get_property_list(StringName p_class, bool p_no_inheritance = false) const;
  359. Variant get_property(Object *p_object, const StringName &p_property) const;
  360. Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
  361. bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
  362. TypedArray<Dictionary> get_method_list(StringName p_class, bool p_no_inheritance = false) const;
  363. PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
  364. bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
  365. int64_t get_integer_constant(const StringName &p_class, const StringName &p_name) const;
  366. bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
  367. PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
  368. PackedStringArray get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const;
  369. StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
  370. bool is_class_enabled(StringName p_class) const;
  371. ClassDB() {}
  372. ~ClassDB() {}
  373. };
  374. } // namespace special
  375. class Engine : public Object {
  376. GDCLASS(Engine, Object);
  377. protected:
  378. static void _bind_methods();
  379. static Engine *singleton;
  380. public:
  381. static Engine *get_singleton() { return singleton; }
  382. void set_physics_ticks_per_second(int p_ips);
  383. int get_physics_ticks_per_second() const;
  384. void set_physics_jitter_fix(double p_threshold);
  385. double get_physics_jitter_fix() const;
  386. double get_physics_interpolation_fraction() const;
  387. void set_max_fps(int p_fps);
  388. int get_max_fps() const;
  389. double get_frames_per_second() const;
  390. uint64_t get_physics_frames() const;
  391. uint64_t get_process_frames() const;
  392. int get_frames_drawn();
  393. void set_time_scale(double p_scale);
  394. double get_time_scale();
  395. MainLoop *get_main_loop() const;
  396. Dictionary get_version_info() const;
  397. Dictionary get_author_info() const;
  398. TypedArray<Dictionary> get_copyright_info() const;
  399. Dictionary get_donor_info() const;
  400. Dictionary get_license_info() const;
  401. String get_license_text() const;
  402. String get_architecture_name() const;
  403. bool is_in_physics_frame() const;
  404. bool has_singleton(const StringName &p_name) const;
  405. Object *get_singleton_object(const StringName &p_name) const;
  406. void register_singleton(const StringName &p_name, Object *p_object);
  407. void unregister_singleton(const StringName &p_name);
  408. Vector<String> get_singleton_list() const;
  409. void register_script_language(ScriptLanguage *p_language);
  410. int get_script_language_count();
  411. ScriptLanguage *get_script_language(int p_index) const;
  412. void set_editor_hint(bool p_enabled);
  413. bool is_editor_hint() const;
  414. // `set_write_movie_path()` is not exposed to the scripting API as changing it at run-time has no effect.
  415. String get_write_movie_path() const;
  416. void set_print_error_messages(bool p_enabled);
  417. bool is_printing_error_messages() const;
  418. Engine() { singleton = this; }
  419. };
  420. class EngineDebugger : public Object {
  421. GDCLASS(EngineDebugger, Object);
  422. HashMap<StringName, Callable> captures;
  423. HashMap<StringName, Ref<EngineProfiler>> profilers;
  424. protected:
  425. static void _bind_methods();
  426. static EngineDebugger *singleton;
  427. public:
  428. static EngineDebugger *get_singleton() { return singleton; }
  429. bool is_active();
  430. void register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler);
  431. void unregister_profiler(const StringName &p_name);
  432. bool is_profiling(const StringName &p_name);
  433. bool has_profiler(const StringName &p_name);
  434. void profiler_add_frame_data(const StringName &p_name, const Array &p_data);
  435. void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array());
  436. void register_message_capture(const StringName &p_name, const Callable &p_callable);
  437. void unregister_message_capture(const StringName &p_name);
  438. bool has_capture(const StringName &p_name);
  439. void send_message(const String &p_msg, const Array &p_data);
  440. static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
  441. EngineDebugger() { singleton = this; }
  442. ~EngineDebugger();
  443. };
  444. } // namespace core_bind
  445. VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus);
  446. VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);
  447. VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags);
  448. VARIANT_ENUM_CAST(core_bind::OS::RenderingDriver);
  449. VARIANT_ENUM_CAST(core_bind::OS::Weekday);
  450. VARIANT_ENUM_CAST(core_bind::OS::Month);
  451. VARIANT_ENUM_CAST(core_bind::OS::SystemDir);
  452. VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
  453. VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
  454. VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);
  455. VARIANT_ENUM_CAST(core_bind::Thread::Priority);
  456. #endif // CORE_BIND_H