editor_inspector.h 19 KB

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  1. /*************************************************************************/
  2. /* editor_inspector.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_INSPECTOR_H
  31. #define EDITOR_INSPECTOR_H
  32. #include "editor_property_name_processor.h"
  33. #include "scene/gui/box_container.h"
  34. #include "scene/gui/button.h"
  35. #include "scene/gui/dialogs.h"
  36. #include "scene/gui/line_edit.h"
  37. #include "scene/gui/option_button.h"
  38. #include "scene/gui/panel_container.h"
  39. #include "scene/gui/scroll_container.h"
  40. #include "scene/gui/spin_box.h"
  41. #include "scene/gui/texture_rect.h"
  42. class EditorPropertyRevert {
  43. public:
  44. static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
  45. static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
  46. static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
  47. static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
  48. static bool can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value = nullptr);
  49. };
  50. class EditorProperty : public Container {
  51. GDCLASS(EditorProperty, Container);
  52. public:
  53. enum MenuItems {
  54. MENU_COPY_VALUE,
  55. MENU_PASTE_VALUE,
  56. MENU_COPY_PROPERTY_PATH,
  57. MENU_PIN_VALUE,
  58. MENU_OPEN_DOCUMENTATION,
  59. };
  60. private:
  61. String label;
  62. int text_size;
  63. friend class EditorInspector;
  64. Object *object = nullptr;
  65. StringName property;
  66. String property_path;
  67. String doc_path;
  68. int property_usage;
  69. bool read_only = false;
  70. bool checkable = false;
  71. bool checked = false;
  72. bool draw_warning = false;
  73. bool keying = false;
  74. bool deletable = false;
  75. Rect2 right_child_rect;
  76. Rect2 bottom_child_rect;
  77. Rect2 keying_rect;
  78. bool keying_hover = false;
  79. Rect2 revert_rect;
  80. bool revert_hover = false;
  81. Rect2 check_rect;
  82. bool check_hover = false;
  83. Rect2 delete_rect;
  84. bool delete_hover = false;
  85. bool can_revert = false;
  86. bool can_pin = false;
  87. bool pin_hidden = false;
  88. bool pinned = false;
  89. bool use_folding = false;
  90. bool draw_top_bg = true;
  91. void _update_popup();
  92. void _focusable_focused(int p_index);
  93. bool selectable = true;
  94. bool selected = false;
  95. int selected_focusable;
  96. float split_ratio;
  97. Vector<Control *> focusables;
  98. Control *label_reference = nullptr;
  99. Control *bottom_editor = nullptr;
  100. PopupMenu *menu = nullptr;
  101. HashMap<StringName, Variant> cache;
  102. GDVIRTUAL0(_update_property)
  103. GDVIRTUAL1(_set_read_only, bool)
  104. void _update_pin_flags();
  105. protected:
  106. void _notification(int p_what);
  107. static void _bind_methods();
  108. virtual void _set_read_only(bool p_read_only);
  109. virtual void gui_input(const Ref<InputEvent> &p_event) override;
  110. virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
  111. const Color *_get_property_colors();
  112. virtual Variant _get_cache_value(const StringName &p_prop, bool &r_valid) const;
  113. virtual StringName _get_revert_property() const;
  114. public:
  115. void emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false);
  116. virtual Size2 get_minimum_size() const override;
  117. void set_label(const String &p_label);
  118. String get_label() const;
  119. void set_read_only(bool p_read_only);
  120. bool is_read_only() const;
  121. Object *get_edited_object();
  122. StringName get_edited_property() const;
  123. void set_doc_path(const String &p_doc_path);
  124. virtual void update_property();
  125. void update_editor_property_status();
  126. virtual bool use_keying_next() const;
  127. void set_checkable(bool p_checkable);
  128. bool is_checkable() const;
  129. void set_checked(bool p_checked);
  130. bool is_checked() const;
  131. void set_draw_warning(bool p_draw_warning);
  132. bool is_draw_warning() const;
  133. void set_keying(bool p_keying);
  134. bool is_keying() const;
  135. void set_deletable(bool p_enable);
  136. bool is_deletable() const;
  137. void add_focusable(Control *p_control);
  138. void select(int p_focusable = -1);
  139. void deselect();
  140. bool is_selected() const;
  141. void set_label_reference(Control *p_control);
  142. void set_bottom_editor(Control *p_control);
  143. void set_use_folding(bool p_use_folding);
  144. bool is_using_folding() const;
  145. virtual void expand_all_folding();
  146. virtual void collapse_all_folding();
  147. virtual void expand_revertable();
  148. virtual Variant get_drag_data(const Point2 &p_point) override;
  149. virtual void update_cache();
  150. virtual bool is_cache_valid() const;
  151. void set_selectable(bool p_selectable);
  152. bool is_selectable() const;
  153. void set_name_split_ratio(float p_ratio);
  154. float get_name_split_ratio() const;
  155. void set_object_and_property(Object *p_object, const StringName &p_property);
  156. virtual Control *make_custom_tooltip(const String &p_text) const override;
  157. void set_draw_top_bg(bool p_draw) { draw_top_bg = p_draw; }
  158. bool can_revert_to_default() const { return can_revert; }
  159. void menu_option(int p_option);
  160. EditorProperty();
  161. };
  162. class EditorInspectorPlugin : public RefCounted {
  163. GDCLASS(EditorInspectorPlugin, RefCounted);
  164. public:
  165. friend class EditorInspector;
  166. struct AddedEditor {
  167. Control *property_editor = nullptr;
  168. Vector<String> properties;
  169. String label;
  170. bool add_to_end = false;
  171. };
  172. List<AddedEditor> added_editors;
  173. protected:
  174. static void _bind_methods();
  175. GDVIRTUAL1RC(bool, _can_handle, Variant)
  176. GDVIRTUAL1(_parse_begin, Object *)
  177. GDVIRTUAL2(_parse_category, Object *, String)
  178. GDVIRTUAL2(_parse_group, Object *, String)
  179. GDVIRTUAL7R(bool, _parse_property, Object *, int, String, int, String, int, bool)
  180. GDVIRTUAL1(_parse_end, Object *)
  181. public:
  182. void add_custom_control(Control *control);
  183. void add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end = false);
  184. void add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop);
  185. virtual bool can_handle(Object *p_object);
  186. virtual void parse_begin(Object *p_object);
  187. virtual void parse_category(Object *p_object, const String &p_category);
  188. virtual void parse_group(Object *p_object, const String &p_group);
  189. virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
  190. virtual void parse_end(Object *p_object);
  191. };
  192. class EditorInspectorCategory : public Control {
  193. GDCLASS(EditorInspectorCategory, Control);
  194. friend class EditorInspector;
  195. Ref<Texture2D> icon;
  196. String label;
  197. protected:
  198. void _notification(int p_what);
  199. public:
  200. virtual Size2 get_minimum_size() const override;
  201. virtual Control *make_custom_tooltip(const String &p_text) const override;
  202. EditorInspectorCategory();
  203. };
  204. class EditorInspectorSection : public Container {
  205. GDCLASS(EditorInspectorSection, Container);
  206. String label;
  207. String section;
  208. bool vbox_added = false; // Optimization.
  209. Color bg_color;
  210. bool foldable = false;
  211. int indent_depth = 0;
  212. Timer *dropping_unfold_timer = nullptr;
  213. bool dropping = false;
  214. HashSet<StringName> revertable_properties;
  215. void _test_unfold();
  216. protected:
  217. Object *object = nullptr;
  218. VBoxContainer *vbox = nullptr;
  219. void _notification(int p_what);
  220. static void _bind_methods();
  221. virtual void gui_input(const Ref<InputEvent> &p_event) override;
  222. public:
  223. virtual Size2 get_minimum_size() const override;
  224. void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth = 0);
  225. VBoxContainer *get_vbox();
  226. void unfold();
  227. void fold();
  228. bool has_revertable_properties() const;
  229. void property_can_revert_changed(const String &p_path, bool p_can_revert);
  230. EditorInspectorSection();
  231. ~EditorInspectorSection();
  232. };
  233. class EditorInspectorArray : public EditorInspectorSection {
  234. GDCLASS(EditorInspectorArray, EditorInspectorSection);
  235. enum Mode {
  236. MODE_NONE,
  237. MODE_USE_COUNT_PROPERTY,
  238. MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION,
  239. } mode;
  240. StringName count_property;
  241. StringName array_element_prefix;
  242. String swap_method;
  243. int count = 0;
  244. VBoxContainer *elements_vbox = nullptr;
  245. Control *control_dropping = nullptr;
  246. bool dropping = false;
  247. Button *add_button = nullptr;
  248. AcceptDialog *resize_dialog = nullptr;
  249. SpinBox *new_size_spin_box = nullptr;
  250. // Pagination
  251. int page_length = 5;
  252. int page = 0;
  253. int max_page = 0;
  254. int begin_array_index = 0;
  255. int end_array_index = 0;
  256. bool read_only = false;
  257. bool movable = true;
  258. bool numbered = false;
  259. enum MenuOptions {
  260. OPTION_MOVE_UP = 0,
  261. OPTION_MOVE_DOWN,
  262. OPTION_NEW_BEFORE,
  263. OPTION_NEW_AFTER,
  264. OPTION_REMOVE,
  265. OPTION_CLEAR_ARRAY,
  266. OPTION_RESIZE_ARRAY,
  267. };
  268. int popup_array_index_pressed = -1;
  269. PopupMenu *rmb_popup = nullptr;
  270. struct ArrayElement {
  271. PanelContainer *panel = nullptr;
  272. MarginContainer *margin = nullptr;
  273. HBoxContainer *hbox = nullptr;
  274. TextureRect *move_texture_rect = nullptr;
  275. Label *number = nullptr;
  276. VBoxContainer *vbox = nullptr;
  277. Button *erase = nullptr;
  278. };
  279. LocalVector<ArrayElement> array_elements;
  280. Ref<StyleBoxFlat> odd_style;
  281. Ref<StyleBoxFlat> even_style;
  282. int _get_array_count();
  283. void _add_button_pressed();
  284. void _paginator_page_changed(int p_page);
  285. void _rmb_popup_id_pressed(int p_id);
  286. void _control_dropping_draw();
  287. void _vbox_visibility_changed();
  288. void _panel_draw(int p_index);
  289. void _panel_gui_input(Ref<InputEvent> p_event, int p_index);
  290. void _move_element(int p_element_index, int p_to_pos);
  291. void _clear_array();
  292. void _resize_array(int p_size);
  293. Array _extract_properties_as_array(const List<PropertyInfo> &p_list);
  294. int _drop_position() const;
  295. void _new_size_spin_box_value_changed(float p_value);
  296. void _new_size_spin_box_text_submitted(String p_text);
  297. void _resize_dialog_confirmed();
  298. void _update_elements_visibility();
  299. void _setup();
  300. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  301. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  302. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  303. void _remove_item(int p_index);
  304. protected:
  305. void _notification(int p_what);
  306. static void _bind_methods();
  307. public:
  308. void setup_with_move_element_function(Object *p_object, String p_label, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "");
  309. void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = "");
  310. VBoxContainer *get_vbox(int p_index);
  311. EditorInspectorArray(bool p_read_only);
  312. };
  313. class EditorPaginator : public HBoxContainer {
  314. GDCLASS(EditorPaginator, HBoxContainer);
  315. int page = 0;
  316. int max_page = 0;
  317. Button *first_page_button = nullptr;
  318. Button *prev_page_button = nullptr;
  319. LineEdit *page_line_edit = nullptr;
  320. Label *page_count_label = nullptr;
  321. Button *next_page_button = nullptr;
  322. Button *last_page_button = nullptr;
  323. void _first_page_button_pressed();
  324. void _prev_page_button_pressed();
  325. void _page_line_edit_text_submitted(String p_text);
  326. void _next_page_button_pressed();
  327. void _last_page_button_pressed();
  328. protected:
  329. void _notification(int p_what);
  330. static void _bind_methods();
  331. public:
  332. void update(int p_page, int p_max_page);
  333. EditorPaginator();
  334. };
  335. class EditorInspector : public ScrollContainer {
  336. GDCLASS(EditorInspector, ScrollContainer);
  337. enum {
  338. MAX_PLUGINS = 1024
  339. };
  340. static Ref<EditorInspectorPlugin> inspector_plugins[MAX_PLUGINS];
  341. static int inspector_plugin_count;
  342. VBoxContainer *main_vbox = nullptr;
  343. // Map used to cache the instantiated editors.
  344. HashMap<StringName, List<EditorProperty *>> editor_property_map;
  345. List<EditorInspectorSection *> sections;
  346. HashSet<StringName> pending;
  347. void _clear();
  348. Object *object = nullptr;
  349. //
  350. LineEdit *search_box = nullptr;
  351. bool show_categories = false;
  352. bool hide_script = true;
  353. bool hide_metadata = true;
  354. bool use_doc_hints = false;
  355. EditorPropertyNameProcessor::Style property_name_style = EditorPropertyNameProcessor::STYLE_CAPITALIZED;
  356. bool use_filter = false;
  357. bool autoclear = false;
  358. bool use_folding = false;
  359. int changing;
  360. bool update_all_pending = false;
  361. bool read_only = false;
  362. bool keying = false;
  363. bool sub_inspector = false;
  364. bool wide_editors = false;
  365. bool deletable_properties = false;
  366. float refresh_countdown;
  367. bool update_tree_pending = false;
  368. StringName _prop_edited;
  369. StringName property_selected;
  370. int property_focusable;
  371. int update_scroll_request;
  372. struct PropertyDocInfo {
  373. String description;
  374. String path;
  375. };
  376. HashMap<StringName, HashMap<StringName, PropertyDocInfo>> doc_info_cache;
  377. HashMap<StringName, String> class_descr_cache;
  378. HashSet<StringName> restart_request_props;
  379. HashMap<ObjectID, int> scroll_cache;
  380. String property_prefix; //used for sectioned inspector
  381. String object_class;
  382. Variant property_clipboard;
  383. bool restrict_to_basic = false;
  384. void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
  385. void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false, bool p_update_all = false);
  386. void _multiple_properties_changed(Vector<String> p_paths, Array p_values, bool p_changing = false);
  387. void _property_keyed(const String &p_path, bool p_advance);
  388. void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
  389. void _property_deleted(const String &p_path);
  390. void _property_checked(const String &p_path, bool p_checked);
  391. void _property_pinned(const String &p_path, bool p_pinned);
  392. void _resource_selected(const String &p_path, Ref<Resource> p_resource);
  393. void _property_selected(const String &p_path, int p_focusable);
  394. void _object_id_selected(const String &p_path, ObjectID p_id);
  395. void _node_removed(Node *p_node);
  396. HashMap<StringName, int> per_array_page;
  397. void _page_change_request(int p_new_page, const StringName &p_array_prefix);
  398. void _changed_callback();
  399. void _edit_request_change(Object *p_object, const String &p_prop);
  400. void _filter_changed(const String &p_text);
  401. void _parse_added_editors(VBoxContainer *current_vbox, EditorInspectorSection *p_section, Ref<EditorInspectorPlugin> ped);
  402. void _vscroll_changed(double);
  403. void _feature_profile_changed();
  404. bool _is_property_disabled_by_feature_profile(const StringName &p_property);
  405. void _update_inspector_bg();
  406. ConfirmationDialog *add_meta_dialog = nullptr;
  407. LineEdit *add_meta_name = nullptr;
  408. OptionButton *add_meta_type = nullptr;
  409. Label *add_meta_error = nullptr;
  410. void _add_meta_confirm();
  411. void _show_add_meta_dialog();
  412. void _check_meta_name(const String &p_name);
  413. protected:
  414. static void _bind_methods();
  415. void _notification(int p_what);
  416. public:
  417. static void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
  418. static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
  419. static void cleanup_plugins();
  420. static Button *create_inspector_action_button(const String &p_text);
  421. static EditorProperty *instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
  422. String get_selected_path() const;
  423. void update_tree();
  424. void update_property(const String &p_prop);
  425. void edit(Object *p_object);
  426. Object *get_edited_object();
  427. void set_keying(bool p_active);
  428. void set_read_only(bool p_read_only);
  429. EditorPropertyNameProcessor::Style get_property_name_style() const;
  430. void set_property_name_style(EditorPropertyNameProcessor::Style p_style);
  431. void set_autoclear(bool p_enable);
  432. void set_show_categories(bool p_show);
  433. void set_use_doc_hints(bool p_enable);
  434. void set_hide_script(bool p_hide);
  435. void set_hide_metadata(bool p_hide);
  436. void set_use_filter(bool p_use);
  437. void register_text_enter(Node *p_line_edit);
  438. void set_use_folding(bool p_enable);
  439. bool is_using_folding();
  440. void collapse_all_folding();
  441. void expand_all_folding();
  442. void expand_revertable();
  443. void set_scroll_offset(int p_offset);
  444. int get_scroll_offset() const;
  445. void set_property_prefix(const String &p_prefix);
  446. String get_property_prefix() const;
  447. void set_object_class(const String &p_class);
  448. String get_object_class() const;
  449. void set_use_wide_editors(bool p_enable);
  450. void set_sub_inspector(bool p_enable);
  451. bool is_sub_inspector() const { return sub_inspector; }
  452. void set_use_deletable_properties(bool p_enabled);
  453. void set_restrict_to_basic_settings(bool p_restrict);
  454. void set_property_clipboard(const Variant &p_value);
  455. Variant get_property_clipboard() const;
  456. EditorInspector();
  457. };
  458. #endif // EDITOR_INSPECTOR_H