editor_resource_picker.h 6.7 KB

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  1. /*************************************************************************/
  2. /* editor_resource_picker.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_RESOURCE_PICKER_H
  31. #define EDITOR_RESOURCE_PICKER_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/popup_menu.h"
  35. #include "scene/gui/texture_rect.h"
  36. class EditorFileDialog;
  37. class EditorQuickOpen;
  38. class EditorResourcePicker : public HBoxContainer {
  39. GDCLASS(EditorResourcePicker, HBoxContainer);
  40. static HashMap<StringName, List<StringName>> allowed_types_cache;
  41. String base_type;
  42. Ref<Resource> edited_resource;
  43. bool editable = true;
  44. bool dropping = false;
  45. Vector<String> inheritors_array;
  46. Button *assign_button = nullptr;
  47. TextureRect *preview_rect = nullptr;
  48. Button *edit_button = nullptr;
  49. EditorFileDialog *file_dialog = nullptr;
  50. EditorQuickOpen *quick_open = nullptr;
  51. Size2i assign_button_min_size = Size2i(1, 1);
  52. enum MenuOption {
  53. OBJ_MENU_LOAD,
  54. OBJ_MENU_QUICKLOAD,
  55. OBJ_MENU_INSPECT,
  56. OBJ_MENU_CLEAR,
  57. OBJ_MENU_MAKE_UNIQUE,
  58. OBJ_MENU_MAKE_UNIQUE_RECURSIVE,
  59. OBJ_MENU_SAVE,
  60. OBJ_MENU_COPY,
  61. OBJ_MENU_PASTE,
  62. OBJ_MENU_SHOW_IN_FILE_SYSTEM,
  63. TYPE_BASE_ID = 100,
  64. CONVERT_BASE_ID = 1000,
  65. };
  66. PopupMenu *edit_menu = nullptr;
  67. void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
  68. void _resource_selected();
  69. void _file_quick_selected();
  70. void _file_selected(const String &p_path);
  71. void _update_menu();
  72. void _update_menu_items();
  73. void _edit_menu_cbk(int p_which);
  74. void _button_draw();
  75. void _button_input(const Ref<InputEvent> &p_event);
  76. String _get_resource_type(const Ref<Resource> &p_resource) const;
  77. void _get_allowed_types(bool p_with_convert, HashSet<String> *p_vector) const;
  78. bool _is_drop_valid(const Dictionary &p_drag_data) const;
  79. bool _is_type_valid(const String p_type_name, HashSet<String> p_allowed_types) const;
  80. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  81. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  82. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  83. void _ensure_resource_menu();
  84. protected:
  85. virtual void _update_resource();
  86. Button *get_assign_button() { return assign_button; }
  87. static void _bind_methods();
  88. void _notification(int p_what);
  89. void set_assign_button_min_size(const Size2i &p_size) {
  90. assign_button_min_size = p_size;
  91. assign_button->set_custom_minimum_size(assign_button_min_size);
  92. }
  93. GDVIRTUAL1(_set_create_options, Object *)
  94. GDVIRTUAL1R(bool, _handle_menu_selected, int)
  95. public:
  96. static void clear_caches();
  97. void set_base_type(const String &p_base_type);
  98. String get_base_type() const;
  99. Vector<String> get_allowed_types() const;
  100. void set_edited_resource(Ref<Resource> p_resource);
  101. Ref<Resource> get_edited_resource();
  102. void set_toggle_mode(bool p_enable);
  103. bool is_toggle_mode() const;
  104. void set_toggle_pressed(bool p_pressed);
  105. void set_editable(bool p_editable);
  106. bool is_editable() const;
  107. virtual void set_create_options(Object *p_menu_node);
  108. virtual bool handle_menu_selected(int p_which);
  109. EditorResourcePicker(bool p_hide_assign_button_controls = false);
  110. };
  111. class EditorScriptPicker : public EditorResourcePicker {
  112. GDCLASS(EditorScriptPicker, EditorResourcePicker);
  113. enum ExtraMenuOption {
  114. OBJ_MENU_NEW_SCRIPT = 10,
  115. OBJ_MENU_EXTEND_SCRIPT = 11
  116. };
  117. Node *script_owner = nullptr;
  118. protected:
  119. static void _bind_methods();
  120. public:
  121. virtual void set_create_options(Object *p_menu_node) override;
  122. virtual bool handle_menu_selected(int p_which) override;
  123. void set_script_owner(Node *p_owner);
  124. Node *get_script_owner() const;
  125. EditorScriptPicker();
  126. };
  127. class EditorShaderPicker : public EditorResourcePicker {
  128. GDCLASS(EditorShaderPicker, EditorResourcePicker);
  129. enum ExtraMenuOption {
  130. OBJ_MENU_NEW_SHADER = 10,
  131. };
  132. ShaderMaterial *edited_material = nullptr;
  133. int preferred_mode = -1;
  134. public:
  135. virtual void set_create_options(Object *p_menu_node) override;
  136. virtual bool handle_menu_selected(int p_which) override;
  137. void set_edited_material(ShaderMaterial *p_material);
  138. ShaderMaterial *get_edited_material() const;
  139. void set_preferred_mode(int p_preferred_mode);
  140. EditorShaderPicker();
  141. };
  142. class EditorAudioStreamPicker : public EditorResourcePicker {
  143. GDCLASS(EditorAudioStreamPicker, EditorResourcePicker);
  144. uint64_t last_preview_version = 0;
  145. Control *stream_preview_rect = nullptr;
  146. enum {
  147. MAX_TAGGED_FRAMES = 8
  148. };
  149. float tagged_frame_offsets[MAX_TAGGED_FRAMES];
  150. uint32_t tagged_frame_offset_count = 0;
  151. void _preview_draw();
  152. virtual void _update_resource() override;
  153. protected:
  154. void _notification(int p_what);
  155. public:
  156. EditorAudioStreamPicker();
  157. };
  158. #endif // EDITOR_RESOURCE_PICKER_H