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- /*************************************************************************/
- /* editor_network_profiler.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_NETWORK_PROFILER_H
- #define EDITOR_NETWORK_PROFILER_H
- #include "scene/debugger/scene_debugger.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/label.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tree.h"
- #include "../multiplayer_debugger.h"
- class EditorNetworkProfiler : public VBoxContainer {
- GDCLASS(EditorNetworkProfiler, VBoxContainer)
- private:
- using RPCNodeInfo = MultiplayerDebugger::RPCNodeInfo;
- Button *activate = nullptr;
- Button *clear_button = nullptr;
- Tree *counters_display = nullptr;
- LineEdit *incoming_bandwidth_text = nullptr;
- LineEdit *outgoing_bandwidth_text = nullptr;
- Timer *frame_delay = nullptr;
- HashMap<ObjectID, RPCNodeInfo> nodes_data;
- void _update_frame();
- void _activate_pressed();
- void _clear_pressed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void add_node_frame_data(const RPCNodeInfo p_frame);
- void set_bandwidth(int p_incoming, int p_outgoing);
- bool is_profiling();
- EditorNetworkProfiler();
- };
- #endif // EDITOR_NETWORK_PROFILER_H
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