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- /*************************************************************************/
- /* multiplayer_debugger.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MULTIPLAYER_DEBUGGER_H
- #define MULTIPLAYER_DEBUGGER_H
- #include "core/debugger/engine_profiler.h"
- #include "core/os/os.h"
- class MultiplayerDebugger {
- public:
- struct RPCNodeInfo {
- ObjectID node;
- String node_path;
- int incoming_rpc = 0;
- int outgoing_rpc = 0;
- };
- struct RPCFrame {
- Vector<RPCNodeInfo> infos;
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
- private:
- class BandwidthProfiler : public EngineProfiler {
- protected:
- struct BandwidthFrame {
- uint32_t timestamp;
- int packet_size;
- };
- int bandwidth_in_ptr = 0;
- Vector<BandwidthFrame> bandwidth_in;
- int bandwidth_out_ptr = 0;
- Vector<BandwidthFrame> bandwidth_out;
- uint64_t last_bandwidth_time = 0;
- int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer);
- public:
- void toggle(bool p_enable, const Array &p_opts);
- void add(const Array &p_data);
- void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
- };
- class RPCProfiler : public EngineProfiler {
- public:
- private:
- HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
- uint64_t last_profile_time = 0;
- void init_node(const ObjectID p_node);
- public:
- void toggle(bool p_enable, const Array &p_opts);
- void add(const Array &p_data);
- void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
- };
- public:
- static void initialize();
- static void deinitialize();
- };
- #endif // MULTIPLAYER_DEBUGGER_H
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