Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kobewi 678827bebc Correct the description of Tween.custom_step 4 年 前
.github affb3ce1b7 Merge pull request #49364 from Calinou/add-form-github-issue-template 4 年 前
core f1bcc641dd Merge pull request #49583 from timothyqiu/texture-crash 4 年 前
doc 678827bebc Correct the description of Tween.custom_step 4 年 前
drivers e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 4 年 前
editor 30fcf3045a Improve error message when there are no meshes to bake for 3D occlusion 4 年 前
main e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 4 年 前
misc cb480376d8 Add LSApplicationCategoryType to the template and export dialog. 4 年 前
modules f1bcc641dd Merge pull request #49583 from timothyqiu/texture-crash 4 年 前
platform e55be041d8 Merge pull request #49833 from m4gr3d/add_support_for_custom_debug_keystore_master 4 年 前
scene 8ccadfabf2 Merge pull request #49874 from groud/fix_polygon2D_rendering_black 4 年 前
servers ccbf31685d Fixes Mesh2D drawn without modulation 4 年 前
tests 45c24fd039 Fix sub-optimal uses of is_equal_approx 4 年 前
thirdparty e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 4 年 前
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年 前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年 前
.editorconfig 076b17ff6c Use space indentation for all YAML files in `.editorconfig` 4 年 前
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 年 前
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 年 前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年 前
.mailmap 44ab5a0471 Update AUTHORS and DONORS list 4 年 前
AUTHORS.md 44ab5a0471 Update AUTHORS and DONORS list 4 年 前
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 年 前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年 前
COPYRIGHT.txt 0d2e02945b Implement shader caching 4 年 前
DONORS.md 2b5b33706e Style fix in DONORS.md (trailing space) 4 年 前
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 年 前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年 前
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 年 前
SConstruct 89b5a569fb Print a notice when compiling with `target=debug` 4 年 前
glsl_builders.py 2787ad65be RenderingServer reorganization 4 年 前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
methods.py c759b7b235 Improve compiler version extraction 4 年 前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年 前
version.py b5334d14f7 Update copyright statements to 2021 4 年 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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