Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Roubinsky 6882280308 Merge pull request #51503 from Chaosus/shader_fix_matrix_operators 4 yıl önce
.github c44ebb020d HTML5: Fix warnings and re-enable `werror=yes` on CI 4 yıl önce
core c00303ff55 Merge pull request #47378 from aaronfranke/use-input-enums 4 yıl önce
doc c00303ff55 Merge pull request #47378 from aaronfranke/use-input-enums 4 yıl önce
drivers cb52f2c9c0 FileAccessWindows: Add missing share.h include 4 yıl önce
editor c00303ff55 Merge pull request #47378 from aaronfranke/use-input-enums 4 yıl önce
main 937c1a716c Rename `iterations_per_second` to `physics_ticks_per_second` 4 yıl önce
misc 09386ba9fd [Headless] Add --headless switch (no rendering, no audio). 4 yıl önce
modules c00303ff55 Merge pull request #47378 from aaronfranke/use-input-enums 4 yıl önce
platform fa3a32a2d6 Use Key enum instead of plain integers 4 yıl önce
scene c00303ff55 Merge pull request #47378 from aaronfranke/use-input-enums 4 yıl önce
servers 0f42a29864 Allow using more assignment operators on matrixes in shaders 4 yıl önce
tests 16d73fefdb Merge pull request #50682 from aaronfranke/basis-looking-at 4 yıl önce
thirdparty 42a1777531 [Net] Implement lower level ENet wrappers. 4 yıl önce
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 yıl önce
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 yıl önce
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 yıl önce
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 yıl önce
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 yıl önce
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 yıl önce
.mailmap 44ab5a0471 Update AUTHORS and DONORS list 4 yıl önce
AUTHORS.md 9e0e74e58e Update AUTHORS and DONORS list 4 yıl önce
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 yıl önce
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 yıl önce
COPYRIGHT.txt 0d2e02945b Implement shader caching 4 yıl önce
DONORS.md 9e0e74e58e Update AUTHORS and DONORS list 4 yıl önce
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 yıl önce
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 yıl önce
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline 4 yıl önce
SConstruct 430ad75963 Some work on double support 4 yıl önce
glsl_builders.py 2787ad65be RenderingServer reorganization 4 yıl önce
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 yıl önce
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 yıl önce
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 yıl önce
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 yıl önce
methods.py 34421683eb SCons: Add method to detect Emscripten and use it for warnings config 4 yıl önce
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 yıl önce
version.py b5334d14f7 Update copyright statements to 2021 4 yıl önce

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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