Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

K. S. Ernest (iFire) Lee 696346f4cc Add ASTC compression and decompression with Arm astcenc. 2 年之前
.github 06450bfb0f Fix file formatting script dependencies and cleanup 2 年之前
core db7d8c2d87 [GDExtension] Expose some low level functions and String operators. 2 年之前
doc d3665effd5 Merge pull request #71443 from TechnoPorg/fix-resource-conversion-plugins 2 年之前
drivers faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 年之前
editor 14fdd28de9 Merge pull request #71673 from reduz/further-fixes-to-global-class-parsing 2 年之前
main cd0a9ccdfd Merge pull request #71515 from akien-mga/disable-mangohud-editor 2 年之前
misc 9ab6fd592e [Git hooks] Add AppleScript dialog script for macOS. 2 年之前
modules 696346f4cc Add ASTC compression and decompression with Arm astcenc. 2 年之前
platform db7d8c2d87 [GDExtension] Expose some low level functions and String operators. 2 年之前
scene d3612e039a Fix using Resource objects as keys in the `tres` format 2 年之前
servers faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 年之前
tests db7d8c2d87 [GDExtension] Expose some low level functions and String operators. 2 年之前
thirdparty 696346f4cc Add ASTC compression and decompression with Arm astcenc. 2 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 年之前
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore b37f10adf7 Do not ignore x86 source code directories anywhere under thirdparty directory 2 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 年之前
.mailmap 85ca32bce6 Update AUTHORS and DONORS list 2 年之前
AUTHORS.md 85ca32bce6 Update AUTHORS and DONORS list 2 年之前
CHANGELOG.md faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 年之前
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 年之前
COPYRIGHT.txt 696346f4cc Add ASTC compression and decompression with Arm astcenc. 2 年之前
DONORS.md 346efd29e0 Fix typos with codespell 2 年之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 3d15d61955 Fix link to docs for building from source 2 年之前
SConstruct ec3c804ea6 SCons: Fix feature build profile being parsed too late 2 年之前
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 年之前
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 2 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 3dffe0b967 Merge pull request #63312 from bruvzg/one_click 2 年之前
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 2 年之前
version.py 20d6672846 Bump version to 4.0-beta \o/ 2 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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