Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 6acbd5f774 Merge pull request #57102 from akien-mga/libwebp-1.2.2 před 3 roky
.github 56838ca009 CI: Rename macOS cache key to force a rebuild před 3 roky
core ac4fb2996b [Net] Non-blocking request in HTTPClientTCP. před 3 roky
doc 73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() před 3 roky
drivers 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy před 3 roky
editor 73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() před 3 roky
main 2f1e7c28a4 Minor fixes/refactoring of project and editor setting dialogs před 3 roky
misc 969780cd2d Merge pull request #57203 from bruvzg/ios_export_fix před 3 roky
modules 5676b3c022 HarfBuzz: Update to version 3.3.1 před 3 roky
platform c4f38813b4 Merge pull request #57577 from bruvzg/mac_export_tr před 3 roky
scene 73e784de1e Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner() před 3 roky
servers 58696fd774 Allow multiple declarations in for loop in a shader před 3 roky
tests 8c7cd904f5 Merge pull request #57469 from Sauermann/fix-rect2i-intersect před 3 roky
thirdparty 6acbd5f774 Merge pull request #57102 from akien-mga/libwebp-1.2.2 před 3 roky
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` před 3 roky
.clang-tidy 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy před 3 roky
.editorconfig 5f8275d9ac Add a simple C# .editorconfig před 4 roky
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 před 3 roky
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 před 3 roky
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. před 5 roky
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AUTHORS.md a9df1f51c2 Update AUTHORS and DONORS list před 3 roky
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture před 3 roky
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC před 4 roky
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LICENSE.txt fe52458154 Update copyright statements to 2022 před 3 roky
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 před 4 roky
README.md 0f1ace5b6a README updates and improvements, link license page před 3 roky
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path před 3 roky
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py před 3 roky
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes před 3 roky
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages před 3 roky
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. před 5 roky
version.py 2b61d02f7e Bump version to 4.0-alpha před 3 roky

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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