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- /**************************************************************************/
- /* libgodot_linuxbsd.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "core/extension/libgodot.h"
- #include "core/extension/godot_instance.h"
- #include "main/main.h"
- #include "os_linuxbsd.h"
- static OS_LinuxBSD *os = nullptr;
- static GodotInstance *instance = nullptr;
- GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
- ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created.");
- os = new OS_LinuxBSD();
- Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false);
- if (err != OK) {
- return nullptr;
- }
- instance = memnew(GodotInstance);
- if (!instance->initialize(p_init_func)) {
- memdelete(instance);
- // Note: When Godot Engine supports reinitialization, clear the instance pointer here.
- //instance = nullptr;
- return nullptr;
- }
- return (GDExtensionObjectPtr)instance;
- }
- void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
- GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
- if (instance == godot_instance) {
- godot_instance->stop();
- memdelete(godot_instance);
- instance = nullptr;
- Main::cleanup();
- }
- }
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