| 123456789101112131415161718192021 | <?xml version="1.0" encoding="UTF-8" ?><class name="AnimationNodeAdd2" inherits="AnimationNode" version="3.4">	<brief_description>		Blends two animations additively inside of an [AnimationNodeBlendTree].	</brief_description>	<description>		A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range.	</description>	<tutorials>		<link>https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html</link>	</tutorials>	<methods>	</methods>	<members>		<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">			If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.		</member>	</members>	<constants>	</constants></class>
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