Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kobewi 6ce63017d5 Don't remap resources belonging to instance před 4 roky
.github 1b19545cd8 Don't install Android NDK in CI před 4 roky
core 80e1585a6e Style: Cleanup uses of double spaces between words před 4 roky
doc 8b09112d5f Edit "quit()" method description in `SceneTree` před 4 roky
drivers 612986ab0a Fix crash when using ALSA MIDI with PulseAudio před 4 roky
editor 6ce63017d5 Don't remap resources belonging to instance před 4 roky
main 18825ad4ff Fix game controllers ignoring the last listed button před 4 roky
misc 80e1585a6e Style: Cleanup uses of double spaces between words před 4 roky
modules 80e1585a6e Style: Cleanup uses of double spaces between words před 4 roky
platform 9cb878460f Update Gradle archiveName and destinationDir properties před 4 roky
scene 5d8fe70de5 Merge pull request #49377 from Calinou/readd-dynamicfont-kerning před 4 roky
servers c6bd0fd0f7 Fix uninitialized members in physics query results před 4 roky
thirdparty a69cc9f13d Upgrade Embree to the latest official release. před 4 roky
.clang-format b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks před 4 roky
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops před 4 roky
.editorconfig 2b3412a3be Use space indentation for all YAML files in `.editorconfig` před 4 roky
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change před 6 roky
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files před 4 roky
.mailmap d8bc5b6b70 Update AUTHORS and DONORS list před 4 roky
AUTHORS.md d8bc5b6b70 Update AUTHORS and DONORS list před 4 roky
CHANGELOG.md a980bad0b0 Add OpenSimplexNoise output change to changelog před 4 roky
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC před 4 roky
COPYRIGHT.txt 65ddfd95ee Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 před 4 roky
DONORS.md eb78f80f03 Fix typos with codespell před 4 roky
LICENSE.txt 49646383f1 Update copyright statements to 2021 před 4 roky
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 před 4 roky
README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC před 4 roky
SConstruct dbd4b45ca2 Correct pre-deprication warning message regarding linuxbsd/x11 platform před 4 roky
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 před 5 roky
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black před 5 roky
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
methods.py 92d59d0879 SCons: Properly handle overriding default values to bool options před 4 roky
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black před 5 roky
version.py 5e74554c9a Bump version to 3.4-beta před 4 roky

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs