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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Area2D" inherits="CollisionObject2D" version="3.4">
- <brief_description>
- 2D area for detection and physics and audio influence.
- </brief_description>
- <description>
- 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.
- </description>
- <tutorials>
- <link title="Using Area2D">https://docs.godotengine.org/en/3.3/tutorials/physics/using_area_2d.html</link>
- <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
- <link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
- <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
- </tutorials>
- <methods>
- <method name="get_overlapping_areas" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
- </description>
- </method>
- <method name="get_overlapping_bodies" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns a list of intersecting [PhysicsBody2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
- </description>
- </method>
- <method name="overlaps_area" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="area" type="Node">
- </argument>
- <description>
- If [code]true[/code], the given area overlaps the Area2D.
- [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
- </description>
- </method>
- <method name="overlaps_body" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="body" type="Node">
- </argument>
- <description>
- If [code]true[/code], the given physics body overlaps the Area2D.
- [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
- </description>
- </method>
- </methods>
- <members>
- <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="1.0">
- The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
- See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
- </member>
- <member name="audio_bus_name" type="String" setter="set_audio_bus_name" getter="get_audio_bus_name" default=""Master"">
- The name of the area's audio bus.
- </member>
- <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
- If [code]true[/code], the area's audio bus overrides the default audio bus.
- </member>
- <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0">
- The area's gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
- </member>
- <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">
- The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
- </member>
- <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false">
- If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override].
- </member>
- <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2( 0, 1 )">
- The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
- </member>
- <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1">
- The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
- See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping.
- </member>
- <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
- If [code]true[/code], other monitoring areas can detect this area.
- </member>
- <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true">
- If [code]true[/code], the area detects bodies or areas entering and exiting it.
- </member>
- <member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
- The area's priority. Higher priority areas are processed first.
- </member>
- <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride" default="0">
- Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
- </member>
- </members>
- <signals>
- <signal name="area_entered">
- <argument index="0" name="area" type="Area2D">
- </argument>
- <description>
- Emitted when another Area2D enters this Area2D. Requires [member monitoring] to be set to [code]true[/code].
- [code]area[/code] the other Area2D.
- </description>
- </signal>
- <signal name="area_exited">
- <argument index="0" name="area" type="Area2D">
- </argument>
- <description>
- Emitted when another Area2D exits this Area2D. Requires [member monitoring] to be set to [code]true[/code].
- [code]area[/code] the other Area2D.
- </description>
- </signal>
- <signal name="area_shape_entered">
- <argument index="0" name="area_rid" type="RID">
- </argument>
- <argument index="1" name="area" type="Area2D">
- </argument>
- <argument index="2" name="area_shape" type="int">
- </argument>
- <argument index="3" name="local_shape" type="int">
- </argument>
- <description>
- Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
- [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [Physics2DServer].
- [code]area[/code] the other Area2D.
- [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [Physics2DServer].
- [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [Physics2DServer].
- </description>
- </signal>
- <signal name="area_shape_exited">
- <argument index="0" name="area_rid" type="RID">
- </argument>
- <argument index="1" name="area" type="Area2D">
- </argument>
- <argument index="2" name="area_shape" type="int">
- </argument>
- <argument index="3" name="local_shape" type="int">
- </argument>
- <description>
- Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
- [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [Physics2DServer].
- [code]area[/code] the other Area2D.
- [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [Physics2DServer].
- [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [Physics2DServer].
- </description>
- </signal>
- <signal name="body_entered">
- <argument index="0" name="body" type="Node">
- </argument>
- <description>
- Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
- [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
- </description>
- </signal>
- <signal name="body_exited">
- <argument index="0" name="body" type="Node">
- </argument>
- <description>
- Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
- [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
- </description>
- </signal>
- <signal name="body_shape_entered">
- <argument index="0" name="body_rid" type="RID">
- </argument>
- <argument index="1" name="body" type="Node">
- </argument>
- <argument index="2" name="body_shape" type="int">
- </argument>
- <argument index="3" name="local_shape" type="int">
- </argument>
- <description>
- Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
- [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [Physics2DServer].
- [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
- [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [Physics2DServer].
- [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [Physics2DServer].
- </description>
- </signal>
- <signal name="body_shape_exited">
- <argument index="0" name="body_rid" type="RID">
- </argument>
- <argument index="1" name="body" type="Node">
- </argument>
- <argument index="2" name="body_shape" type="int">
- </argument>
- <argument index="3" name="local_shape" type="int">
- </argument>
- <description>
- Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
- [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [Physics2DServer].
- [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
- [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [Physics2DServer].
- [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [Physics2DServer].
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="SPACE_OVERRIDE_DISABLED" value="0" enum="SpaceOverride">
- This area does not affect gravity/damping.
- </constant>
- <constant name="SPACE_OVERRIDE_COMBINE" value="1" enum="SpaceOverride">
- This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order).
- </constant>
- <constant name="SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="SpaceOverride">
- This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order), ignoring any lower priority areas.
- </constant>
- <constant name="SPACE_OVERRIDE_REPLACE" value="3" enum="SpaceOverride">
- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
- </constant>
- <constant name="SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="SpaceOverride">
- This area replaces any gravity/damping calculated so far (in [member priority] order), but keeps calculating the rest of the areas.
- </constant>
- </constants>
- </class>
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