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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AudioEffectRecord" inherits="AudioEffect" version="3.4">
- <brief_description>
- Audio effect used for recording sound from a microphone.
- </brief_description>
- <description>
- Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
- </description>
- <tutorials>
- <link title="Recording with microphone">https://docs.godotengine.org/en/3.3/tutorials/audio/recording_with_microphone.html</link>
- <link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
- </tutorials>
- <methods>
- <method name="get_recording" qualifiers="const">
- <return type="AudioStreamSample">
- </return>
- <description>
- Returns the recorded sample.
- </description>
- </method>
- <method name="is_recording_active" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns whether the recording is active or not.
- </description>
- </method>
- <method name="set_recording_active">
- <return type="void">
- </return>
- <argument index="0" name="record" type="bool">
- </argument>
- <description>
- If [code]true[/code], the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.
- </description>
- </method>
- </methods>
- <members>
- <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="1">
- Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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