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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AudioEffectReverb" inherits="AudioEffect" version="3.4">
- <brief_description>
- Adds a reverberation audio effect to an Audio bus.
- Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
- </brief_description>
- <description>
- Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
- </description>
- <tutorials>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.5">
- Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
- </member>
- <member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
- Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
- </member>
- <member name="hipass" type="float" setter="set_hpf" getter="get_hpf" default="0.0">
- High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
- </member>
- <member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback" default="0.4">
- Output percent of predelay. Value can range from 0 to 1.
- </member>
- <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec" default="150.0">
- Time between the original signal and the early reflections of the reverb signal, in milliseconds.
- </member>
- <member name="room_size" type="float" setter="set_room_size" getter="get_room_size" default="0.8">
- Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
- </member>
- <member name="spread" type="float" setter="set_spread" getter="get_spread" default="1.0">
- Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
- </member>
- <member name="wet" type="float" setter="set_wet" getter="get_wet" default="0.5">
- Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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