AudioStreamPlayer.xml 4.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioStreamPlayer" inherits="Node" version="3.4">
  3. <brief_description>
  4. Plays back audio non-positionally.
  5. </brief_description>
  6. <description>
  7. Plays an audio stream non-positionally.
  8. To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
  9. </description>
  10. <tutorials>
  11. <link title="Audio streams">https://docs.godotengine.org/en/3.3/tutorials/audio/audio_streams.html</link>
  12. <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
  13. <link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link>
  14. <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
  15. <link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
  16. <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
  17. </tutorials>
  18. <methods>
  19. <method name="get_playback_position">
  20. <return type="float">
  21. </return>
  22. <description>
  23. Returns the position in the [AudioStream] in seconds.
  24. </description>
  25. </method>
  26. <method name="get_stream_playback">
  27. <return type="AudioStreamPlayback">
  28. </return>
  29. <description>
  30. Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
  31. </description>
  32. </method>
  33. <method name="play">
  34. <return type="void">
  35. </return>
  36. <argument index="0" name="from_position" type="float" default="0.0">
  37. </argument>
  38. <description>
  39. Plays the audio from the given [code]from_position[/code], in seconds.
  40. </description>
  41. </method>
  42. <method name="seek">
  43. <return type="void">
  44. </return>
  45. <argument index="0" name="to_position" type="float">
  46. </argument>
  47. <description>
  48. Sets the position from which audio will be played, in seconds.
  49. </description>
  50. </method>
  51. <method name="stop">
  52. <return type="void">
  53. </return>
  54. <description>
  55. Stops the audio.
  56. </description>
  57. </method>
  58. </methods>
  59. <members>
  60. <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
  61. If [code]true[/code], audio plays when added to scene tree.
  62. </member>
  63. <member name="bus" type="String" setter="set_bus" getter="get_bus" default="&quot;Master&quot;">
  64. Bus on which this audio is playing.
  65. </member>
  66. <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
  67. If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
  68. </member>
  69. <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
  70. The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
  71. </member>
  72. <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
  73. If [code]true[/code], audio is playing.
  74. </member>
  75. <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
  76. The [AudioStream] object to be played.
  77. </member>
  78. <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
  79. If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
  80. </member>
  81. <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
  82. Volume of sound, in dB.
  83. </member>
  84. </members>
  85. <signals>
  86. <signal name="finished">
  87. <description>
  88. Emitted when the audio stops playing.
  89. </description>
  90. </signal>
  91. </signals>
  92. <constants>
  93. <constant name="MIX_TARGET_STEREO" value="0" enum="MixTarget">
  94. The audio will be played only on the first channel.
  95. </constant>
  96. <constant name="MIX_TARGET_SURROUND" value="1" enum="MixTarget">
  97. The audio will be played on all surround channels.
  98. </constant>
  99. <constant name="MIX_TARGET_CENTER" value="2" enum="MixTarget">
  100. The audio will be played on the second channel, which is usually the center.
  101. </constant>
  102. </constants>
  103. </class>