AudioStreamPlayer2D.xml 3.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioStreamPlayer2D" inherits="Node2D" version="3.4">
  3. <brief_description>
  4. Plays positional sound in 2D space.
  5. </brief_description>
  6. <description>
  7. Plays audio that dampens with distance from screen center.
  8. See also [AudioStreamPlayer] to play a sound non-positionally.
  9. [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
  10. </description>
  11. <tutorials>
  12. <link>https://docs.godotengine.org/en/3.3/tutorials/audio/audio_streams.html</link>
  13. </tutorials>
  14. <methods>
  15. <method name="get_playback_position">
  16. <return type="float">
  17. </return>
  18. <description>
  19. Returns the position in the [AudioStream].
  20. </description>
  21. </method>
  22. <method name="get_stream_playback">
  23. <return type="AudioStreamPlayback">
  24. </return>
  25. <description>
  26. Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
  27. </description>
  28. </method>
  29. <method name="play">
  30. <return type="void">
  31. </return>
  32. <argument index="0" name="from_position" type="float" default="0.0">
  33. </argument>
  34. <description>
  35. Plays the audio from the given position [code]from_position[/code], in seconds.
  36. </description>
  37. </method>
  38. <method name="seek">
  39. <return type="void">
  40. </return>
  41. <argument index="0" name="to_position" type="float">
  42. </argument>
  43. <description>
  44. Sets the position from which audio will be played, in seconds.
  45. </description>
  46. </method>
  47. <method name="stop">
  48. <return type="void">
  49. </return>
  50. <description>
  51. Stops the audio.
  52. </description>
  53. </method>
  54. </methods>
  55. <members>
  56. <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1">
  57. Areas in which this sound plays.
  58. </member>
  59. <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0">
  60. Dampens audio over distance with this as an exponent.
  61. </member>
  62. <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
  63. If [code]true[/code], audio plays when added to scene tree.
  64. </member>
  65. <member name="bus" type="String" setter="set_bus" getter="get_bus" default="&quot;Master&quot;">
  66. Bus on which this audio is playing.
  67. </member>
  68. <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
  69. Maximum distance from which audio is still hearable.
  70. </member>
  71. <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
  72. The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
  73. </member>
  74. <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
  75. If [code]true[/code], audio is playing.
  76. </member>
  77. <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
  78. The [AudioStream] object to be played.
  79. </member>
  80. <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
  81. If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
  82. </member>
  83. <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
  84. Base volume without dampening.
  85. </member>
  86. </members>
  87. <signals>
  88. <signal name="finished">
  89. <description>
  90. Emitted when the audio stops playing.
  91. </description>
  92. </signal>
  93. </signals>
  94. <constants>
  95. </constants>
  96. </class>