1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Bone2D" inherits="Node2D" version="3.4">
- <brief_description>
- Joint used with [Skeleton2D] to control and animate other nodes.
- </brief_description>
- <description>
- Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [Node2D] nodes.
- You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate 2D meshes created with the Polygon 2D UV editor.
- Each bone has a [member rest] transform that you can reset to with [method apply_rest]. These rest poses are relative to the bone's parent.
- If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="apply_rest">
- <return type="void">
- </return>
- <description>
- Stores the node's current transforms in [member rest].
- </description>
- </method>
- <method name="get_index_in_skeleton" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the node's index as part of the entire skeleton. See [Skeleton2D].
- </description>
- </method>
- <method name="get_skeleton_rest" qualifiers="const">
- <return type="Transform2D">
- </return>
- <description>
- Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent.
- </description>
- </method>
- </methods>
- <members>
- <member name="default_length" type="float" setter="set_default_length" getter="get_default_length" default="16.0">
- Length of the bone's representation drawn in the editor's viewport in pixels.
- </member>
- <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest" default="Transform2D( 0, 0, 0, 0, 0, 0 )">
- Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
- </member>
- </members>
- <constants>
- </constants>
- </class>
|