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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorInspector" inherits="ScrollContainer" version="3.4">
- <brief_description>
- A tab used to edit properties of the selected node.
- </brief_description>
- <description>
- The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as [Sprite] then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
- [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="refresh">
- <return type="void">
- </return>
- <description>
- Refreshes the inspector.
- [b]Note:[/b] To save on CPU resources, calling this method will do nothing if the time specified in [code]docks/property_editor/auto_refresh_interval[/code] editor setting hasn't passed yet since this method was last called. (By default, this interval is set to 0.3 seconds.)
- </description>
- </method>
- </methods>
- <members>
- <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false" />
- </members>
- <signals>
- <signal name="object_id_selected">
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Emitted when the Edit button of an [Object] has been pressed in the inspector. This is mainly used in the remote scene tree inspector.
- </description>
- </signal>
- <signal name="property_edited">
- <argument index="0" name="property" type="String">
- </argument>
- <description>
- Emitted when a property is edited in the inspector.
- </description>
- </signal>
- <signal name="property_keyed">
- <argument index="0" name="property" type="String">
- </argument>
- <description>
- Emitted when a property is keyed in the inspector. Properties can be keyed by clicking the "key" icon next to a property when the Animation panel is toggled.
- </description>
- </signal>
- <signal name="property_selected">
- <argument index="0" name="property" type="String">
- </argument>
- <description>
- Emitted when a property is selected in the inspector.
- </description>
- </signal>
- <signal name="property_toggled">
- <argument index="0" name="property" type="String">
- </argument>
- <argument index="1" name="checked" type="bool">
- </argument>
- <description>
- Emitted when a boolean property is toggled in the inspector.
- [b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/code] property enabled. Since this property is always enabled in the editor inspector, this signal is never emitted by the editor itself.
- </description>
- </signal>
- <signal name="resource_selected">
- <argument index="0" name="res" type="Object">
- </argument>
- <argument index="1" name="prop" type="String">
- </argument>
- <description>
- Emitted when a resource is selected in the inspector.
- </description>
- </signal>
- <signal name="restart_requested">
- <description>
- Emitted when a property that requires a restart to be applied is edited in the inspector. This is only used in the Project Settings and Editor Settings.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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