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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorSelection" inherits="Object" version="3.4">
- <brief_description>
- Manages the SceneTree selection in the editor.
- </brief_description>
- <description>
- This object manages the SceneTree selection in the editor.
- [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_node">
- <return type="void">
- </return>
- <argument index="0" name="node" type="Node">
- </argument>
- <description>
- Adds a node to the selection.
- [b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node].
- </description>
- </method>
- <method name="clear">
- <return type="void">
- </return>
- <description>
- Clear the selection.
- </description>
- </method>
- <method name="get_selected_nodes">
- <return type="Array">
- </return>
- <description>
- Gets the list of selected nodes.
- </description>
- </method>
- <method name="get_transformable_selected_nodes">
- <return type="Array">
- </return>
- <description>
- Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
- </description>
- </method>
- <method name="remove_node">
- <return type="void">
- </return>
- <argument index="0" name="node" type="Node">
- </argument>
- <description>
- Removes a node from the selection.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="selection_changed">
- <description>
- Emitted when the selection changes.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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