KinematicCollision2D.xml 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="KinematicCollision2D" inherits="Reference" version="3.4">
  3. <brief_description>
  4. Collision data for [KinematicBody2D] collisions.
  5. </brief_description>
  6. <description>
  7. Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
  8. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <methods>
  13. </methods>
  14. <members>
  15. <member name="collider" type="Object" setter="" getter="get_collider">
  16. The colliding body.
  17. </member>
  18. <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
  19. The colliding body's unique instance ID. See [method Object.get_instance_id].
  20. </member>
  21. <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
  22. The colliding body's metadata. See [Object].
  23. </member>
  24. <member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
  25. The colliding body's shape.
  26. </member>
  27. <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
  28. The colliding shape's index. See [CollisionObject2D].
  29. </member>
  30. <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
  31. The colliding object's velocity.
  32. </member>
  33. <member name="local_shape" type="Object" setter="" getter="get_local_shape">
  34. The moving object's colliding shape.
  35. </member>
  36. <member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
  37. The colliding body's shape's normal at the point of collision.
  38. </member>
  39. <member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
  40. The point of collision, in global coordinates.
  41. </member>
  42. <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
  43. The moving object's remaining movement vector.
  44. </member>
  45. <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2( 0, 0 )">
  46. The distance the moving object traveled before collision.
  47. </member>
  48. </members>
  49. <constants>
  50. </constants>
  51. </class>