PhysicalBone.xml 2.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="PhysicalBone" inherits="PhysicsBody" version="3.4">
  3. <brief_description>
  4. </brief_description>
  5. <description>
  6. </description>
  7. <tutorials>
  8. </tutorials>
  9. <methods>
  10. <method name="apply_central_impulse">
  11. <return type="void">
  12. </return>
  13. <argument index="0" name="impulse" type="Vector3">
  14. </argument>
  15. <description>
  16. </description>
  17. </method>
  18. <method name="apply_impulse">
  19. <return type="void">
  20. </return>
  21. <argument index="0" name="position" type="Vector3">
  22. </argument>
  23. <argument index="1" name="impulse" type="Vector3">
  24. </argument>
  25. <description>
  26. </description>
  27. </method>
  28. <method name="get_bone_id" qualifiers="const">
  29. <return type="int">
  30. </return>
  31. <description>
  32. </description>
  33. </method>
  34. <method name="get_simulate_physics">
  35. <return type="bool">
  36. </return>
  37. <description>
  38. </description>
  39. </method>
  40. <method name="is_simulating_physics">
  41. <return type="bool">
  42. </return>
  43. <description>
  44. </description>
  45. </method>
  46. <method name="is_static_body">
  47. <return type="bool">
  48. </return>
  49. <description>
  50. </description>
  51. </method>
  52. </methods>
  53. <members>
  54. <member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
  55. </member>
  56. <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
  57. </member>
  58. <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
  59. </member>
  60. <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
  61. </member>
  62. <member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
  63. </member>
  64. <member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone.JointType" default="0">
  65. </member>
  66. <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
  67. </member>
  68. <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
  69. </member>
  70. </members>
  71. <constants>
  72. <constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
  73. </constant>
  74. <constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
  75. </constant>
  76. <constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
  77. </constant>
  78. <constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
  79. </constant>
  80. <constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
  81. </constant>
  82. <constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
  83. </constant>
  84. </constants>
  85. </class>