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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="PhysicsBody2D" inherits="CollisionObject2D" version="3.4">
- <brief_description>
- Base class for all objects affected by physics in 2D space.
- </brief_description>
- <description>
- PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html</link>
- </tutorials>
- <methods>
- <method name="add_collision_exception_with">
- <return type="void">
- </return>
- <argument index="0" name="body" type="Node">
- </argument>
- <description>
- Adds a body to the list of bodies that this body can't collide with.
- </description>
- </method>
- <method name="get_collision_exceptions">
- <return type="Array">
- </return>
- <description>
- Returns an array of nodes that were added as collision exceptions for this body.
- </description>
- </method>
- <method name="remove_collision_exception_with">
- <return type="void">
- </return>
- <argument index="0" name="body" type="Node">
- </argument>
- <description>
- Removes a body from the list of bodies that this body can't collide with.
- </description>
- </method>
- </methods>
- <members>
- <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
- <member name="layers" type="int" setter="_set_layers" getter="_get_layers">
- Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layer and collision_mask when modified.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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