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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="PhysicsMaterial" inherits="Resource" version="3.4">
- <brief_description>
- A material for physics properties.
- </brief_description>
- <description>
- Provides a means of modifying the collision properties of a [PhysicsBody].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false">
- If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it.
- </member>
- <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
- The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
- </member>
- <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
- The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
- </member>
- <member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false">
- If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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