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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="PlaneMesh" inherits="PrimitiveMesh" version="3.4">
- <brief_description>
- Class representing a planar [PrimitiveMesh].
- </brief_description>
- <description>
- Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
- [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 2, 2 )">
- Size of the generated plane.
- </member>
- <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
- Number of subdivision along the Z axis.
- </member>
- <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
- Number of subdivision along the X axis.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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